24th May 2006, 1:51 PM
Quote:Weren't there at least four Kirby games for SNES? There's Kirby's Dream Land 3 (which is also very good, might be my second favorite in the series), Kirby Super Star (the 8-games-in-one Kirby game), Kirby's Dream Course (it's like golf with a twist; very fun), and Kirby's Avalanche (it's kinda like Tetris, except... I don't really like this one; too complicated.)
Right, four, I forgot Kirby's Avalanche...
Quote:Kirby's Dream Land 3 is similar to Kirby's Dream Land 2 in that there are different worlds, each with different levels, and then a level for the end boss, and you can use your animal buddies again. (Rick, Coo, and Kine return from the previous game, and new to the game are Pitch, Nago, and Chu-chu.) In addition to more animal buddies, Kirby also no has a sidekick named Gooey, who can do pretty much all the same things Kirby can do. (Fly, eat and spit, copy abilities.) It's sort of like a Sonic and Tails alliance in that Gooey can be CPU-controlled or he can be controlled by Player 2. (This is also similar to the partner system in Kirby Super Star.) In KDL2, you collected Rainbow Drops so you could fight Dark Matter after you defeated King Dedede. In KDL3, you have to collect a Heart Star from each level in order to free the bosses from the Dark Matter spell and then fight Dark Matter himself. (KDL3 Dark Matter is much easier to defeat than KDL2 Dark Matter. That was one hard muthafucka.)
That's too bad... while KDL2 Dark Matter was hard, it was so worth it... that was just an awesome boss fight. Flying in the sky with the special sword power, an awesome final boss with several forms... that took a long time to beat. :) And once you do, you unlock the very cool Boss Battle and Minigame Challenge modes! Such an awesome game...
Kirby 64 was a pain, though. While collecting the one hidden item in each world in Kirby 2 was challenging, it wasn't THAT bad... but in Kirby 64? While most of the game is quite easy, getting all of those stupid crystal shards is a major pain... how you need powers from one level (combined) in other levels, and thus must avoid being hit for long periods of time... how the shards are behind colored barriers and you need to remember what all the colors are and which enemies produce which colors... and remember which stages have certain colors so you can go back there and get colors you need... etc... I never bothered finding all the shards. It just wasn't worth the time. (The game had other problems too -- the pace was perhaps too slow, the minibosses were incredibly lame, the end level bosses weren't as cool as the Kirby 1 or Kirby 2 bosses either (though they were better than the minibosses...), the removal of unlimited flight was incredibly stupid...)