26th February 2003, 7:09 PM
As you get farther in the game, it shows you how to do more and more moves... at first Mario just runs and jumps, but as you progress you get his acrobatics -- handstand (he can bounce barrels off his feet instead of being squashed), walking on ropes and swinging on them (and launching you into the air), double and triple jumps, flips, and some more... they were really cool and, as I said before, when I played Mario 64 I was reminded of DK because of them being in that game too...
Oh, and yeah, DJ , the game is like that... you have to solve a puzzle in each level to get the key in that level to the door in that level... and therea re all kinds of things you use -- blocks and walls you can place in the level that last for a specific amount of time, springs you can move, enemies (sometimes you have to stand on enemies to get over areas...). And, of course, the everpresent key.. which, if left on the ground for a few seconds, blinks and goes back to where it starts in the level. Well, 3/4ths of the levels are like that. Every 4th level is one where you have to toss barrels at DK -- that part of the game is like the old arcade game... sorta, but even that is made more puzzlish to fit the game's style. Its also a long game... some of the puzzles are really hard... I remember some I was stuck on for a really long time...
OB1, either admit you haven't really played the game or go play it and see what we mean. I won't spend any more time trying to prove the blatantly obvious to anyone who vaguely remembers the game.
Oh, and yeah, DJ , the game is like that... you have to solve a puzzle in each level to get the key in that level to the door in that level... and therea re all kinds of things you use -- blocks and walls you can place in the level that last for a specific amount of time, springs you can move, enemies (sometimes you have to stand on enemies to get over areas...). And, of course, the everpresent key.. which, if left on the ground for a few seconds, blinks and goes back to where it starts in the level. Well, 3/4ths of the levels are like that. Every 4th level is one where you have to toss barrels at DK -- that part of the game is like the old arcade game... sorta, but even that is made more puzzlish to fit the game's style. Its also a long game... some of the puzzles are really hard... I remember some I was stuck on for a really long time...
OB1, either admit you haven't really played the game or go play it and see what we mean. I won't spend any more time trying to prove the blatantly obvious to anyone who vaguely remembers the game.