3rd December 2005, 1:28 PM
lazyfatbum Wrote:SSB:M has alot more depth than any other fighter out there but SSB:M doesn't use combos or button commands in the traditional sense, it also requires lightning quick reflexes which is something that traditional fighters dont have since everything is so slow and clunky and requires strings of commands.
lol, as if it doesn't take lightning quick reflexes in order to pull off guard-impacts. In case you didn't know, to pull off a G.I. you have to first recognize if you're opponent is going for a hi or low hit and then put in the command accordingly to guard against it and cause damage at the same time. Blocking is just the same; having to block against hi, low, or mid-hits. They are simple enough to execute and make all the difference when used in combat. There's a sense of satisfaction in being accomplished enough to be quick and pull off so many different moves that it keeps your opponent on their toes the entire time.
Quote:You can of course like traditional fighters more, but SSB:M is the only fighter with true depth mostly because you can play each character an almost infinite amount of ways and not abide by any scoring system other than knocking your opponent out of the ring. The means to achieve that are completely up to the player and how he wants to do it, much different than traditional fighters where the player with the most experience in the game will win everytime. Even an SSB:M master has to keep on his toes against a newbie because of the perfect balance of the game (unless you're a math freak who times everything out to the point of being able to defeat a player without even looking at the screen)
If they are a lucky newbie they might win a round or two, otherwise they will get owned like in any other fighter. All fighting games are about reflexes, the quicker you are and more knowledgable of moves the more likely victory is.
Jak 3 : Jet Set Radio Future : Oddworld: Munch's Oddysee : Final Fantasy XII : Shadow of the Colossus : more to come...
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