26th November 2005, 1:57 PM
Controls:
Left thumbstick - Move
Right thumbstick - Look around
Left trigger - Aim/zoom
Right trigger - Primary fire
Left shoulder - Roll (+ left thumbstick)
Right shoulder - Secondary fire
Dpad up - Unarmed mode
Dpad down - Drop weapon
Dpad left and right - Change to gadgets
A - Action button (context sensitive)
B - Melee attack
X - Reload
Y - Weapon swap
Start - Pause/Resume
*No free jump button. There is a context sensitive jump.
*No grenade button. You switch to grenades like any other weapon.
*If a gun can be paired up, you can have a grenade in one hand and the gun in the other. If the weapon is two handed, you must switch to grenades in order to use them.
PERFECT balance, the single handed weapons are primarily for sharp shooters and stealth players. Giving them the ability to lob a grenade means you have the perfect cover for retaliation. Plus, you still have enough room to carry a larger calibur weapon when the situation comes up.
But on a more advanced scale, the weapons have secondary features that have alot to do with tricking your opponent such as the CMP's new hologram mode that is exactly like Total Recall's hologram watch. While weapons like the shotgun make your radar blip appear as the same color as your opponent giving you an edge in major fire fights.
holy damn
Left thumbstick - Move
Right thumbstick - Look around
Left trigger - Aim/zoom
Right trigger - Primary fire
Left shoulder - Roll (+ left thumbstick)
Right shoulder - Secondary fire
Dpad up - Unarmed mode
Dpad down - Drop weapon
Dpad left and right - Change to gadgets
A - Action button (context sensitive)
B - Melee attack
X - Reload
Y - Weapon swap
Start - Pause/Resume
*No free jump button. There is a context sensitive jump.
*No grenade button. You switch to grenades like any other weapon.
*If a gun can be paired up, you can have a grenade in one hand and the gun in the other. If the weapon is two handed, you must switch to grenades in order to use them.
PERFECT balance, the single handed weapons are primarily for sharp shooters and stealth players. Giving them the ability to lob a grenade means you have the perfect cover for retaliation. Plus, you still have enough room to carry a larger calibur weapon when the situation comes up.
But on a more advanced scale, the weapons have secondary features that have alot to do with tricking your opponent such as the CMP's new hologram mode that is exactly like Total Recall's hologram watch. While weapons like the shotgun make your radar blip appear as the same color as your opponent giving you an edge in major fire fights.
holy damn