21st September 2005, 8:09 AM
It's Drilling Instrument Life-Dream Orderer!
Multi-Speed! Fits in most purses! NO ONE WILL KNOW
And ryan why do you have such a hard on for a POS system? Yes, it had a disk-shaped input system that is used for inputting directions but it's nothing more than a flat roller-ball with a telephone pad above it - This is not a 'leap' or even a slight push towards formulating industry standard - it's just an Atari controller. They never made a 'game pad', most of the games could only be played 2-player and almost every single game on the system was outdated a week after it shipped. The system was krap, it added nothing to the video game market unless you want to count its downfall during the late 70's and early 80's.
Regardless of what you think is innovation, Nintendo created the "Directional Pad" and brought everything down to two action buttons and two menu buttons. It is the basis of all home console controllers. The only company that tried to re-introduce the 'number pad' was the Jaguar which I think outsold the Russian toy 'Pet Dog Shit' for the first week. The 2 face buttons and the 8 direction d-pad is an innovation, it brought us closer to video games, made it more comfortable and easier to communicate. They didn't even paint ARROWS on the disk! It's a bad controller, period.
I'm willing to bet there was some Japanese company that used an 8 direction d-pad on something before Nintendo did, but no one had the idea to make the whole package and create, for its time, the easiest to use most comfortable controller on the planet that changed the video game industry forever. A disk and a phone-pad to play a trillion different versions of Pacman or frogger did not.
Hell, you find Nintendo's 'd-pad' on all kinds of things now, it's on my VCR remote, I saw it on a coffee maker, I used to have a MP3 player that had a d-pad. Why didn't they use the disk? because it's more complicated, more confusing and a bad design.
And then you say Sony innovated the d-pad...? Have you tried to move diagonally with the PSX d-pad?? You say they're analog, but out of the dozens upon dozens of PSX and PS2 games i've played no one used it... probably because they were too busy stealing Nintendo's analog control stick idea. I know you dont hold Nintendo in high regards and you think Sony (and apparently Intellivision) is better, but holy shit atleast give credit where it's due instead of trying to find alternatives to praising Nintendo. I got 3 words for you:
Mario
Zelda
Metroid
Those names mean over 30 games across 7 platforms and 3 decades and every single one of them is considered a classic and is used as benchmarks by developers, you find me one game or company that can even begin to compare (Square might) and then we'll have a serious debate over innovation in the video game market about interaction through controllers.
Multi-Speed! Fits in most purses! NO ONE WILL KNOW
And ryan why do you have such a hard on for a POS system? Yes, it had a disk-shaped input system that is used for inputting directions but it's nothing more than a flat roller-ball with a telephone pad above it - This is not a 'leap' or even a slight push towards formulating industry standard - it's just an Atari controller. They never made a 'game pad', most of the games could only be played 2-player and almost every single game on the system was outdated a week after it shipped. The system was krap, it added nothing to the video game market unless you want to count its downfall during the late 70's and early 80's.
Regardless of what you think is innovation, Nintendo created the "Directional Pad" and brought everything down to two action buttons and two menu buttons. It is the basis of all home console controllers. The only company that tried to re-introduce the 'number pad' was the Jaguar which I think outsold the Russian toy 'Pet Dog Shit' for the first week. The 2 face buttons and the 8 direction d-pad is an innovation, it brought us closer to video games, made it more comfortable and easier to communicate. They didn't even paint ARROWS on the disk! It's a bad controller, period.
I'm willing to bet there was some Japanese company that used an 8 direction d-pad on something before Nintendo did, but no one had the idea to make the whole package and create, for its time, the easiest to use most comfortable controller on the planet that changed the video game industry forever. A disk and a phone-pad to play a trillion different versions of Pacman or frogger did not.
Hell, you find Nintendo's 'd-pad' on all kinds of things now, it's on my VCR remote, I saw it on a coffee maker, I used to have a MP3 player that had a d-pad. Why didn't they use the disk? because it's more complicated, more confusing and a bad design.
And then you say Sony innovated the d-pad...? Have you tried to move diagonally with the PSX d-pad?? You say they're analog, but out of the dozens upon dozens of PSX and PS2 games i've played no one used it... probably because they were too busy stealing Nintendo's analog control stick idea. I know you dont hold Nintendo in high regards and you think Sony (and apparently Intellivision) is better, but holy shit atleast give credit where it's due instead of trying to find alternatives to praising Nintendo. I got 3 words for you:
Mario
Zelda
Metroid
Those names mean over 30 games across 7 platforms and 3 decades and every single one of them is considered a classic and is used as benchmarks by developers, you find me one game or company that can even begin to compare (Square might) and then we'll have a serious debate over innovation in the video game market about interaction through controllers.