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REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Printable Version +- Tendo City (https://www.tendocity.net) +-- Forum: Tendo City: Metropolitan District (https://www.tendocity.net/forumdisplay.php?fid=4) +--- Forum: Tendo City (https://www.tendocity.net/forumdisplay.php?fid=42) +--- Thread: REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! (/showthread.php?tid=3200) |
REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Great Rumbler - 15th September 2005 No pics up yet, but IGN does have a description. Quote:# Iwata speaking about Revolution controller WE NEED PICTURES NOW!!!! REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Great Rumbler - 15th September 2005 PICTURE!! ![]() REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - The Former DMiller - 15th September 2005 It's 7:50 (9:50 CST) now! Give me pics! REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Great Rumbler - 15th September 2005 ![]() REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Great Rumbler - 15th September 2005 ![]() REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Great Rumbler - 15th September 2005 ![]() REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - A Black Falcon - 15th September 2005 http://www.1up.com/do/newsStory?cId=3143782 You'd know this already if you had been in MSN... :) Hands-on preview with the various demos. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Geno - 15th September 2005 That is one shitty ass controller, IMO. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Great Rumbler - 15th September 2005 :p Quote:September 15, 2005 - It was a rare opportunity. Yesterday, just outside of Tokyo, Japan, Nintendo invited us to experience the Nintendo Revolution controller for ourselves. Joined only by Shigeru Miyamoto and a few executives, we attended a sort of schooling on the controller, the centerpiece of the Big N's next-generation platform. It has long been speculated on, but now it's actually something tangible that we can understand -- or, try to understand anyway. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Great Rumbler - 15th September 2005 Quote:That is one shitty ass controller, IMO. Away with you!!! I do know one person that's going to go crazy over this news: Lazy. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Weltall - 15th September 2005 Geno Wrote:That is one shitty ass controller, IMO.That was my first impression. Then fifteen minutes later I couldnt' get enough of it. :D GR: If you were on MSN you'd see how right you are. Wow, and you get on just as I type this. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Great Rumbler - 15th September 2005 Personally, I like it. My first impression was jaw drop followed several "oh man oh man"s. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - A Black Falcon - 15th September 2005 http://hardware.gamespot.com/Story-ST-15143-2567-x-x-x and gamespot's take REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Geno - 15th September 2005 Hmm... I'll have to hold it before I can decide once and for all if I'm going to like it. It's... interesting, to say the least. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Dark Jaguar - 15th September 2005 Well, this isn't "new" by any stretch. It's just going to be the first time a controller like this actually SELLS. I've been waiting for these sorts of things ever since I used one at a tech demo that was in town like... I dunno... 5 years ago I think. It was used on a game NOT made for that sort of interface, but I knew the concept was solid. Anyway, why are they shaping it like a TV remote control? That may just be awkward... Oh well. Anyway, I do wonder why they couldn't just put that INSIDE a standard controller to have it all in one. I also just now, as I'm typing this, remembered the whole "what about having to move your hands around?" thing. Now you're getting it! The answer to that is to just move ONE of your hands about while the other does other things with the other "half" of the controller. Nice idea, but that thing looks uncomfortable. Imagine actually reaching for those buttons... I really think the first thing they need to do is make that half a little more ergonomic. I've seen single handed controllers before that were shaped like weird eggs or something, and they worked great. Everything was in reach just fine. They should do that for this controller. This could work pretty well with some adjustments and the assurence there will be plenty of buttons for the backwards compatibility. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Great Rumbler - 15th September 2005 Quote:Well, this isn't "new" by any stretch. A controller with tilt sensors and motion sensors isn't new? REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - A Black Falcon - 15th September 2005 Well, there have been tilt controllers before... motion sensores that know where the controller is? I'm not so sure on that one. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Dark Jaguar - 15th September 2005 Yes, there have been. As I said, I've used such things. You basically move it around the air and the game, a motorcycle game that doesn't really work with that kind of controller, moves around too. With the right game, it can do wonders. So yes, they've been around. Again, this is new only in the sense that it's "new to consoles", and really I don't make that distinction because it's a pretty cheap tactic. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - EdenMaster - 15th September 2005 Interesting...definitely unlike anything I expected, though I can see it as very useful. As mentioned earlier, this has wonderful potential for FPS games, and the idea of using the controller alone to imitate the flight stick for a plane is sheer genius. You can bet there is going to be a Pilotwings title for Revolution! REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Dark Jaguar - 15th September 2005 You know it! And, don't misunderstand the tone of my previous posts. This is an awesome idea. Apparently that sorce lazy checked out was right about a gyro sensor, and I'm pretty sure it wasn't just a lucky guess at that :D. I was just pointing out it's not new. Games actually USING it instead of ignoring it, that's new. Not really relevant though... The only issue I have, Nintendo's promotions aside (and their statement of originality here isn't exactly unexpected or anything), is just the shape. The one I used was a lot more ergonomic, and I've also used even more ergonomic one handed (non motion sensing) controllers before that. This is a great idea, but it's not complete yet. Sure the look they have makes it look acceptable in a living room, but I really don't care about that. Make it conform to your hand shape and make all the buttons basically in a circle near the thumb and a couple other fingers (not the ones supporting it of course, that would be awkward). Now, I haven't used it yet, but I do have a remote control, so I'm not unfamiliar with the layout. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - A Black Falcon - 15th September 2005 Quote:Yes, there have been. As I said, I've used such things. You basically move it around the air and the game, a motorcycle game that doesn't really work with that kind of controller, moves around too. With the right game, it can do wonders. So yes, they've been around. Again, this is new only in the sense that it's "new to consoles", and really I don't make that distinction because it's a pretty cheap tactic. You are more wrong than right, I think. Read the various previews. This does not simply react to your tilting the controller. It actually (via the sensors you put by the TV) gauges how far your controller is from the TV, the specific angle it is at, etc... so it's not just "tilt". It's full movement in 3d space... yeah, not new, but not quite like what's been done before for games. There is so much potential here... I was nervous for what Nintendo would do, but they created something completely different, very simple, and yet with so many possibilities... I think that, especially in Japan, they have a huge chance to do really well with casual gamers... I'll be really interested to see how it does with casuals here. Done right it could be huge... but of course, it also could end up like the last two generations. We'll see... but Nintendo had to do something noticably different from what Sony and MS did, and here it is. So yes, it'd be nice to see more buttons on the main unit... even just one, next to A, so that with the dpad the top of the unit could emulate an N64 when combined with the other hand (Z1 and Z2 (the two buttons on the analog stick attachment) for L and Z, R on B-trigger, A as A, and new-button-B-next-to-A as B), and an addon that has four or six buttons, for a classic fighting game's controls or stuff like that (for the right hand, main controller-dpad in left), but this as it is is pretty good. And I'm sure they'll iron out the classic game compatibility given how many times they've talked about this working for SNES and N64 games in addition to NES ones. As for ergonomics, none of the previews have mentioned that as a problem (of people who have actually used it). I'll believe that above abstract thoughts of "that looks like potentially it could get hard to use after a while"... because remember, you hold this like a normal controller in your lap. You hold it either vertically or tip it on its side and it's a NES controller. You do not need to be pointing it at some base unit all the time like a remote. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - EdenMaster - 16th September 2005 I can see why third parties like the controller, it's very versatile. It can do as much (or as little, for that nmatter) as the the developers care to program it for. Some games can utilize the new gyroscopic feature, while third parties making multiconsole games can still include the Rev without having to completely rewrite their games (or just forget the Rev altogether). I'm trying to visualize playing certain console games with this controller. NES games would be easy, just hold it sideways. SNES games might be awkward but workable. I am actually very intrigued at the idea of how N64 games would work; using one hand to press buttons, and the other to move around. It would feel very much like a PC FPS and, frankly, I think it could work. At first I shared Ryan and Geno's apprehension, but now, after digesting the information and realizing the infinite potential it has, I'm loving it to death. Why, if I didn't know any better, I'd say that Nintendo is actually trying to get on a winning road for the next gen of consoles! Viva la Revolution! REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Dark Jaguar - 16th September 2005 Yes that's about what the controller I used did. You could move it about. How exactly can it tell where the TV itself is? REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Great Rumbler - 16th September 2005 It's uses seperate sensors to know where the controller is in relation to the TV. So if you pull the controller back away from the sensors you can zoom out [or whatever] in the game or move the controller closer to the TV and zoom in. You can also move it up and down and left and right. It's not just gyros. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - N-Man - 16th September 2005 I love it. I'm actually kind of pumped about this, and note that I haven't been excited about a console since about the SNES. I was wary it might just be N64 mark III but it seems that, along with the DS, Nintendo is serious about exploring new gaming possibilities. The only thing I'm not sure about is this "standing in the right place" business. Hopefully that will be corrected by launch time. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - lazyfatbum - 16th September 2005 Just in case anyone is wondering, I masturbated to the pictures of the Revolution controller last night. The gun/knife/grenade: Hold it like a gun. If your gun has a scope you could either press a button to use it, or actually push towards the screen to zoom in. Where you hold the controller, is where the gun goes: Hold it straight down and you hide the gun, point it straight up and you're looking at the ceiling. The Remoko (Japanese name for remote control) has a 'Z Button' like the N64 controller, the perfect gun trigger. Move with control stick attachment. Need to throw a grenade? Select them, now hold the Z trigger on the remoko. Count to 3... now move the remoko in a throwing motion and let go of Z as if you were letting go of the grenade... the harder you throw, the further it goes. I cant help but think of the Resident Evil 4 knife battle which can now be done entirely in real time because of this controller. Nintendo says: The controller is modular so we can create 'sleeves'. So that the Remoko and the control stick can be put inside a 'shell'. That shell can resemble a gun, another controller configuration, or anything the game requires. The Steering wheel: for cars: 1.) Hold it straight up and steer it like a car. :D Forward/back motion can either dictate speed or changing gears. In fact, the remoko could be used as if it were a gear shift, instead of a steering wheel. 2.) Hold it straight, pointing at the TV. Twist to turn, or move it side to side. 3.) Virtual Car. The controller IS the car. This would work with games like F-Zero. Bash in to someone by smashing your controller left or right, speed up by pushing forward, slow down by pulling back. for flight: 1.) Flight stick. Just like an actual yoke, your flight stick is complete with access to the ship's weapons systems. You hold it straight up for this configuration. 2.) Virtual Plane. (this was done in the demo) The controller IS the plane. Wanna do a loop? Make your controller do a loop. 3.) Arcade flying. This is a combo of the first two, it would work with Starfox. Pointing straight at the TV, your climb, dive, yaw, pitch and angle would all be dictated by the actual movement of the remoko. To do a barrel roll, you simply twist the controller hard, to fly on your side, twist it soft. Imagine a 'shell' that is actualy round like a steering wheel. For F-Zero, you would steer by.. sterring. Rotating the sheel, or shift your weight by... shifting your weight, leaning side to side. The sword. 3rd person (Zelda): Use the control stick to move, and one of the Z Buttons on the back to activate a shield, z-targeting, 'run', 'block' etc. With the Remoko, you can jab or slice in any direction. For example, a horizontal slice from left to right. The control stick dictates position. So you run up to your enemy, holding the Remoko up ready for the attack, and as you approach you slice with the remoko and Link splits the enemy in half. 1st person. The remoko IS the sword, where ever you hold it, your sowrd goes, it blocks, parries, stabs, slices, dices, minces, not sold in stores, makes a great gift. You move with the control stick attachment here. Hold down the z-trigger on the remoko and give it a throwing motion; release the trigger as if you were letting it go to fly out of your hands. You just threw your sword. :D DECAPATATION'D The fighting game. Method 1.) behind the fighter. Hold two Remokos, left arm, right arm. This is a super punch out type of set up. Method 2.) Arena fighter (Soul Calibur, SSB). Punch and kick using the buttons, move your character, dodge, duck, flip, jump and run using the Remoko. You can add the control stick attachment here for camera movement, or for inputting combos. Combos and moves can also be inputted through the d-pad. Method 3.) Barbarian. Control stick moves character, buttons attack. Movement on remoko is used for controlling a weapon like an axe. This 'independent movement' would be awesome for beat em ups where you could be attacking in two different directions at once. The Mario: Way too many ideas here... i'd say the easiest way would be a point and click setup. Move the remoko where you want to go, hit a button to jump. Use the control stick to move your camera. But in a Mario game, th level of interactivity between the player and mario would be mind blowing, it's hard to image how this set up would work or feel since you can literaly do anything with full 3-D movement. Combonations: The new GTA Driving along using the #1 config for driving. Jump out of the car and use the gun configuration to fire at your enemies. They give chase, jump back in your car and enter new setup: Control stick steers car, remoko aims gun. Push to zoom in and blow out their tires. They crash but you're out of bullets, jump out of the car and grab a baseball bat and enter fighting method #3 and take down the 4 guys. *cries* it's going to be frucking awesome. Think about what Nintendo is basically saying: 'It's modular" "It will have shells to create different configurations" "Full 3-D movement" Nintendo is literaly saying that this controller can do ANYTHING, you can literaly have a seperate shell and config for every game, making hundreds of thousands of configurations that are exclusive to that game. It's fucking incredible. I'll post my opinion on how the Rev controller will use the virtual console games later. I'm so happy that someone finally went in this direction and is going to bring us what 3-D games have needed since their inception: 3-D movement. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - A Black Falcon - 16th September 2005 Quote:I'm trying to visualize playing certain console games with this controller. NES games would be easy, just hold it sideways. SNES games might be awkward but workable. I am actually very intrigued at the idea of how N64 games would work; using one hand to press buttons, and the other to move around. It would feel very much like a PC FPS and, frankly, I think it could work. At first I shared Ryan and Geno's apprehension, but now, after digesting the information and realizing the infinite potential it has, I'm loving it to death. I'm hoping/expecting more addons that make SNES and N64 games more ideal... here is the NES controller, and I bet that they won't make us use some uncomfortable arrangement to run SNES and N64 games. Quote:I can see why third parties like the controller, it's very versatile. It can do as much (or as little, for that nmatter) as the the developers care to program it for. Some games can utilize the new gyroscopic feature, while third parties making multiconsole games can still include the Rev without having to completely rewrite their games (or just forget the Rev altogether). Yes, exactly... though of course we should hope for more games that truly use the hardware, and not multiconsole ports that either don't use it or don't use it well... though of course as always it'll be first-party titles that use it best. Quote:It's uses seperate sensors to know where the controller is in relation to the TV. So if you pull the controller back away from the sensors you can zoom out [or whatever] in the game or move the controller closer to the TV and zoom in. You can also move it up and down and left and right. It's not just gyros. Yup... up, down, left, right, in (towards the screen), out (away), rotation/twisting, distance and position from the screen, etc... it senses all that stuff, not just rotation/twisting. This also means it'll work with any TV (and doesn't need the end of the thing to be pointing at the screen)... it's not a lightgun, it uses its own sensors. Quote:Nintendo is literaly saying that this controller can do ANYTHING, you can literaly have a seperate shell and config for every game, making hundreds of thousands of configurations that are exclusive to that game. Price will make this extremely unrealistic. It'll crystalize around some certain number of configurations, based on what Nintendo itsself releases, except for those occasional special titles that might have used some special control scheme anyway, I think... REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - A Black Falcon - 16th September 2005 Quote: Well, we've all finally had the chance to take our first look at the controller for the Nintendo Revolution - and whatever you think of it, you can't deny it's different. We had a chat with Jim Merrick, Nintendo Europe's senior director of marketing, to find out more about what they're calling the "freehand-style" controller - how it'll work with multi-platform titles, when we'll get to play the games, and who's going to win the next-gen console battle. What's more, we got a personal guarantee out of him, too... Read on.http://www.eurogamer.net/article.php?article_id=60917 REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - EdenMaster - 16th September 2005 Of course we want to see third-parties taking advantage of the Rev features, and I'm sure they will, but I don't want a situation like the GameCube has now, where only one multiconsole game out of 100 is included on GameCube as well as PS2(3) and X-Box (360). REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - EdenMaster - 16th September 2005 ![]() Rejoice, DJ! The Select button is back! REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Great Rumbler - 16th September 2005 A lot of people complained about the lack of buttons, but a really easy way to fix that is to release a button pad [with 4-6 buttons] that attaches to the bottom of the Rev controller. Then you simply turn the controller around. Bam! More buttons. I really hope Nintendo takes full advantage of the attachement slot and has a bunch of stuff ready for it. Edit: Just read the article. Nintendo obviously thought this through before they went ahead with it. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - A Black Falcon - 16th September 2005 Better than something that attaches on the bottom, I think, would be something like the analog stick attachment, but for the other hand... yeah, you couldn't use it with the analog stick, but for classic games (dpad) or games that primarially use the controller movement for controls, that'd be okay... it's either that or this thing in the interview about a larger more "normal" controller it can plug into. Also... video of the full conference, with english voice. http://www.irwebcasting.com/050916/03/ff3672f7df/index.html REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - EdenMaster - 16th September 2005 The answer is in the article above: Another 'shell' for the controller: Quote:Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on? REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - A Black Falcon - 16th September 2005 If you watch the TGS video (watch it! It's well worth the 47 minuites.), Iwata says that same thing. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Dark Jaguar - 16th September 2005 I've been reading a lot of articles and a lot of my concerns are answered, somewhat. BUT THIS ONLY RAISES FURTHER QUESTIONS! I'm very excited about this controller now, but my skepticism is still a little strong regarding those buttons... The number is something everyone is going to talk about anyway. I don't need to go into that (but I might go ahead and do that anyway). However, it really needs some sort of adjustment if you ask me. I did read the commentary about holding it like an NES controller (known as a bastion of comfort as it was...). However, it says that TO use those buttons you must do that. And, that would make the other buttons hard to use. Functionally, it has half the buttons it appears to, since you can only use a few with any comfort when held in various ways. I submit they really should reshape the controller so all buttons, everywhere, are like RIGHT THERES for your fingers to roam across. I mean, since you are now freed from the prison of a thumb on a right control stick, let's make use of it and give us some BUTTONS. The left one has exactly the right number of buttons. That power button better be HARD TO PRESS. I'm sick of accidently shutting down my DS. Sure it's rare, but once is too often! Well, turns out I did mention the button number as well as ease of reach. I also wonder if any of those buttons are pressure sensitive. It would be nice if they were only adding axises here and not removing them... I'm thinking the triggers on the back at least may be... Well, it's a nice controller, and I'm looking forward to it. However, I think maybe it could use a little more work is all. I know price is also an issue though. And from the articles I've read, the battery thing? Yeah, it BETTER be rechargeble! I want this controller, but I'd just as well plug it directly into the system and give up the cordless freedom than have to ditch out cash for new batteries all the time. And oh yes, TWO sensors, that'll do it just fine. That will get a little awkward on TVs that are in odd very confining entertainment setups I imagine. I really just need to know if I place them on the very bottom of the screen or more like to the middlin'. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Great Rumbler - 16th September 2005 The number of buttons isn't really a problem since you can plug the remote into a GC controller-esque shell and game specifically designed for the remote will use one of the other attachements or simply not need a lot of buttons. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Dark Jaguar - 16th September 2005 That is NOT a solution! That is called "buying an add-on"! REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Smoke - 16th September 2005 GamesIndustry.biz interviews NOE's Marko Hein. Quote:So the problem is, we are facing increasing development budgets, but the price for the end product is not increasing. It's actually declining when you look at it carefully. There are some factors with retail etc, but I think the consumer is unwilling to pay more for a more sophisticated product, which I can understand; what consumer would pay EURO 100 for a video game? Quote:What do you make of Phil Harrison's comment ahead of the PSP launch in Europe, saying that the competition between DS and PSP is irrelevant? It's funny because I heard that he was praising Nintendogs [in his GDCE keynote], saying that it was a fantastic product and that a lot of people at Sony were playing it. I have to give credit to Sony because what they've done with EyeToy and with SingStar has also opened up a different experience and new set of consumers. So I think we are going in the right direction; even Sony. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - A Black Falcon - 16th September 2005 Fine then... controller and analog, that comes in the box. Let's count. Analog side: One stick, two buttons. Main controller: analog movement/tilt, 2 main buttons, dpad that provides four more buttons (directly above one of the main buttons), start and select. There, 10 buttons. I know, four are on the dpad, but it can be done, and the location is good... but for something that really wouldn't work on that controller (like a NES or SNES game), that's what the plugins are for. They have said SNES and N64 controller compatibility will be more greatly achieved with the addon controller thing. Quote:However, it really needs some sort of adjustment if you ask me. I did read the commentary about holding it like an NES controller (known as a bastion of comfort as it was...). However, it says that TO use those buttons you must do that. And, that would make the other buttons hard to use. Functionally, it has half the buttons it appears to, since you can only use a few with any comfort when held in various ways. Think of holding it. You really can't use the lower a and b (or X and Y, depending on who you ask or which shots you look at) while holding it normally (fingers on A and B at the top). Those two buttons are there specifically for when the controller is held horizontally. Quote:I also wonder if any of those buttons are pressure sensitive. It would be nice if they were only adding axises here and not removing them... I'm thinking the triggers on the back at least may be... Does this really matter? The pressure-sensitive GC triggers brought us nothing good... I myself would be happy to see the return of the N64's trigger, actually. Quote:And from the articles I've read, the battery thing? Yeah, it BETTER be rechargeble! I want this controller, but I'd just as well plug it directly into the system and give up the cordless freedom than have to ditch out cash for new batteries all the time. By default it uses AA batteries, but I'm sure there will be chargers (remember, wireless X360 controllers also by default use batteries... the charger cable is an extra $20...). Quote:And oh yes, TWO sensors, that'll do it just fine. That will get a little awkward on TVs that are in odd very confining entertainment setups I imagine. I really just need to know if I place them on the very bottom of the screen or more like to the middlin'. They mentioned it working fine on screens up to 100'... so I'm betting at each end along the bottom. :) REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - N_A - 17th September 2005 Well I think Nintendo has definitely acheived the uniqueness that could have a potential to reign the competition, especially now that we know that there is a cradle for the remote that has a conventional controller design to it. First of all, they could make a real nail in the coffin for the competitors if they would just support HDTV, but in terms of uniqueness, every freaking Xbox and PS3 game can probably be ported to the Revolution. However, any game that is made with the Revolution in mind, cannot be played well on the other systems for lack of a way to control it the way it was intended to be controlled. Unfortunately, I think this can go both ways for Nintendo. Either developers like this idea, and begin to develop a lot of exclusives for Nintendo while porting all the other multiconsole games to Nintendo, or they will think that it is an extra hassle to try to program exclusive titles that use something vastly different from the other consoles to be worth the investment. However, if they care about the games, they'll realize that they can probably rally behind Nintendo, and make a lot of cash by making exclusive games, as well as conventional multiconsole ports. Indeed I think the controller is awesome, and Nintendo definitely acheived the goal of uniqueness. Now that we've seen the thing, the other consoles have got nothing in terms of gameplay. All they've got really is the potential to have a better graphics, but games will essentially be the same. Here is where Nintendo will definitely go down in history as having initiated a "revolution" in console gaming, and likely to affect PC gaming too I'm sure. We can also be sure that Sony and MS will shamelessly rip of Nintendo in the next round, but to be optimistic, maybe this will allow Nintendo to return to the good old SNES days of absolute domination. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Dark Jaguar - 17th September 2005 There is no shame in copying what works N_A. You act like them recognizing a good thing when they see it and adapting it themselves is actually a sign of weakness. What would you say if everyone REFUSED to copy it? That's like saying copying the horseless carriage would be shameful, or copying the lightbulb. Well, not to that degree... Okay, more like copying the mouse. Adapt or be left behind. ABF, about the NES thing? That's what I SAID! You can't use those two buttons when it's held vertical so you hold it horizontal, but what then? Now you can't use the other buttons, and so what do you have, functionally? You have TWO buttons to use at any ONE time as opposed to FOUR. That's all I'm saying here. And, as I said, they can easily eliminate that one problem if they simply shrank down the size and made it sort of a... okay think painter's pallette but more rounded. What I'm thinking of here would let the thumb reach any of the buttons fairly easily. Okay, let me draw it crudely in paint in about 10 seconds... REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Smoke - 17th September 2005 ![]() REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Dark Jaguar - 17th September 2005 Okay, as I have clearly demonstrated, I can't draw... at all... So, this is my idea for a controller perfect for any six fingered... wait what the? Anyway, yeah... the D-pad, which is that thing that's more to the right and up on that hand potato would be ... there, only more towards facing the thumb, and also the A and B buttons. And, other buttons where the 5 fingers could get to them... Yeesh what the heck is that anyway? Also, I didn't even size the image correctly... So anyway, all I can say is a long time ago, I saw a picture of a controller for handicapped kids who could only use one hand for various reasons. The idea was simple and it actually looked pretty neat. Of course at the time I would have rather used both hands for maximum fingerishness, but now with this in mind, that came rushing back to me as very near a perfect design for a one handed controller. Just have buttons all around an odd L shaped potato and you are set. It would take some work to get used to it, but you wouldn't need to adjust the position of it just to reach some extra buttons. Oh and, a and b? There is NO way I'm saying "Okay, press the capital A button!". That's retarded. That's like, if we were going with a colored button naming scheme, instead of black and white, you instead have green, forest green, lime, kiwii, and so on. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Smoke - 17th September 2005 AP: Nintendo Produces New Remote Control Quote:"I just don't think there's any brand loyalty in the video-game business," Maruyama said. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Dark Jaguar - 17th September 2005 Oh yeah, here's a potential use. The mouse. In fact, this could replace the PC mouse it's so good, in some sort of 3D desktop or game. No more 2D interface designing 3D models, welcome to the new world of graphics design! Holy carp! THIS IS THE REVOLUTION! And you can use it from your BED! I'm just not that fond of the shell AROUND the amazing innovative concept. And yeah, it's been done before, as I myself pointed out, but it may actually CATCH ON now! To the best of my knowledge, the only people actually using stuff like this are people in companies that are currently trying to get people to BUY this stuff :D. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Smoke - 17th September 2005 Quote:[size=2]Nintendo offers a few quotes from Western publishers.[/size] <!-- AdSpace Network=ugo size=300x250 adtype=over affiliate=planetgamecube suba=planetgamecube channel=games subchannel=nintendo category=tic PT=ct CR=ti pez=tic --> <iframe style=\"display: none;\" marginwidth=\"0\" marginheight=\"0\" bordercolor=\"000000\" src="http://mediamgr.ugo.com/html.ng/Network=ugo&size=300x250&adtype=over&affiliate=planetgamecube&suba=planetgamecube&channel=games&subchannel=nintendo&category=tic&PT=ct&CR=ti&pez=tic" align="right" frameborder="0" height="250" scrolling="no" width="300"><script></script><noscript><a href="http://mediamgr.ugo.com:80/click.ng/params.richmedia=yes&amp;Network=ugo&amp;size=300x250&amp;adtype=over&amp;affiliate=planetgamecube&amp;suba=planetgamecube&amp;channel=games&amp;subchannel=nintendo&amp;category=tic&amp;PT=ct&amp;CR=ti&amp;pez=tic"><img src="http://mediamgr.ugo.com:80/image.ng/params.richmedia=yes&amp;Network=ugo&amp;size=300x250&amp;adtype=over&amp;affiliate=planetgamecube&amp;suba=planetgamecube&amp;channel=games&amp;subchannel=nintendo&amp;category=tic&amp;PT=ct&amp;CR=ti&amp;pez=tic" border=0 align="right"></a></noscript></iframe> <!-- /AdSpace --> [size=2]Nintendo passed out a few quotes from Western publishers with tonight's Revolution news. See their reactions below: [/size]</small>[/size]News Article: Publisher Reactions to Revolution Controller REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Dark Jaguar - 17th September 2005 I think it's hilarious that Ubisoft is trying to brag that "we saw it first!". It's apparently THAT awesome. REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Smoke - 17th September 2005 So what do you think it's gonna be called? I think they'll bring back the Famicom name in Japan. America on the other hand... ![]() REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Smoke - 17th September 2005 Quote:Revolution controller: insider interview Quote:Can you explain a bit about the classic controller? It's effectively a shell like a standard controller with a hole in it and you slot in the freehand controller. So for games that are well suited for a traditional style controller, well, there you are. Quote:Shigeru Miyamoto recently stated that Nintendo was still adding and removing various functions of the controller - can you explain the transitions the device has undergone during development? We spent a lot of time puzzling over what types of human interface we can do that will be really beneficial to both new gamers and existing gamers, and we've considered all kinds of ideas.Full interview: gamesradar.com HOLOGRAMS! REVOLUTION CONTROLLER HAS BEEN REVEALED!!!!! - Smoke - 17th September 2005 :/ |