18th September 2005, 5:23 PM
A Black Falcon Wrote:That does not surprise me given the level of game complexity graphics of that period allowed...Yeah. Only a few games really utilized it well. Treasure of Tarmin, which I mentioned earlier, did. It was a very complex game for its time, and you used the keypad to open doors, wield weapons, climb ladders, and shuffle your large inventory (I think a full four buttons went just to that), saving a lot of clumsy menu navigating.
Plus, a huge 255 level dungeon generated completely at random every game doesn't hurt either. I still love this game. There isn't a single note of music in it through :D
Quote: Those aren't really shoulder buttons, they're on the sides... :)Well, that's only because the controller is designed vertically. They're still shoulder buttons. There's no room on the top for any, and if there were, they'd be too hard to reach.
Quote: But as with all these things, "first" seems to be how you define the term... like electronic games. Does the first tic-tac-toe game on a computer count, or do you mean the first tennis-game (Higginbotham's? Not sure if it was actually first...)...Dunno?
Quote:http://www.thedoteaters.com/play3sta3.htmI know. I never owned a II though, or a III. I had seven machines in total, but all were either first-gen or the SYSTEM III, which was basically identical to the INTV I.
Intellivision II had detachable controllers. :)
Quote: The N64 expansion pack did quite well... everyone who got DK64 got one, after all. But yes, most expansions are either very limited in their market or support (like dance mats or bongos) or fail (like the 64DD), as we well know. I doubt that eyetoy has sold as well as the expansion pack... but since it is original and different, and has Sony's name on it, it's not surprising that it didn't totally bomb. Though I'd expect that the later titles (like the recently released Play 2) won't do nearly as well as the first one...I don't know... Play 2 includes the hardware. I think so far every ET game has been packaged with hardware, though some have also been standalone.
Quote: There is nothing creative about the PSX controller's design. That's why Ryan had to go to 'analog buttons' to find something worth mentioning... :)No, there isn't anything innovative about it. Every new feature is an improvement on previous ideas.
Wonder where they got the idea of four shoulder buttons from? :D
Yes, Nintendo execs have said that the cradle is the best way to play N64 games (and thus presumably SNES games too). It'll be just fine for anything third parties want to port over.[/QUOTE]
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