18th September 2005, 10:43 AM
Quote:Okay about the PS d-pad. I know it looks like the 4 buttons are seperated like any other button, but they are actually connected UNDER that middle part. The whole thing is just like a d-pad only the middle part that connects them actually dives UNDER the controller's face plate. It's weird, and I don't see the point, but in the end it means you can't press up and down or left and right at the same time, just like any other d-pad. Yeah it's four buttons, I just think Weltall was trying to say they aren't 4 seperate unconnected buttons as they appear to be at first glance.
Okay, but that doesn't make it any better an idea...
Quote:And really, I agree with Weltall a lot here. Issues of cosmetics and ergonomics (mainly the latter, most of the different d-pad shapes I've seen are made as such for reasons of comfort) don't really make something drastically different.
I know, they're all just different ways of doing the same thing...
Quote:As for pressure sensitive buttons, I've never had that issue. I mean, in most of the games I've played, on Gamecube for example, I've never actually had to fully depress the analog triggers for long periods of time. If the analog feature won't add anything, they tend to design the triggers so only a little depression is needed to do the function of the trigger. And, that's how I hold it. I've never become tired doing it that way. As for the PS2, I really don't see many games making use of the pressure sensitivity, but in general I've found that, in MGS games for example, it really isn't too big a deal to need to hold the button in for a while as I take my aim. You really don't need to press the button THAT hard.
It would depend on the game, I expect... like on GC, the analog triggers work okay for Rogue Squadron, but for, say, Capcom vs SNK 2, having to press those things to do two of the moves is pretty annoying... that's why I moved the heavy attacks to the face buttons and light, which I never use anyway, to the shoulders.
Quote:Also, he specifically said the number pad was NOT intuitive. How did you get the opposite of that from that?
Because of what he said next...
Quote:I grew up playing the Intellivision, and while I'd hardly call the keypad intuitive, it wasn't awful, and I mastered it by the age of two. Some of my favorite games would have been unplayable without it.