16th September 2005, 7:19 PM
Fine then... controller and analog, that comes in the box. Let's count. Analog side: One stick, two buttons. Main controller: analog movement/tilt, 2 main buttons, dpad that provides four more buttons (directly above one of the main buttons), start and select. There, 10 buttons. I know, four are on the dpad, but it can be done, and the location is good... but for something that really wouldn't work on that controller (like a NES or SNES game), that's what the plugins are for. They have said SNES and N64 controller compatibility will be more greatly achieved with the addon controller thing.
Think of holding it. You really can't use the lower a and b (or X and Y, depending on who you ask or which shots you look at) while holding it normally (fingers on A and B at the top). Those two buttons are there specifically for when the controller is held horizontally.
Does this really matter? The pressure-sensitive GC triggers brought us nothing good... I myself would be happy to see the return of the N64's trigger, actually.
By default it uses AA batteries, but I'm sure there will be chargers (remember, wireless X360 controllers also by default use batteries... the charger cable is an extra $20...).
They mentioned it working fine on screens up to 100'... so I'm betting at each end along the bottom. :)
Quote:However, it really needs some sort of adjustment if you ask me. I did read the commentary about holding it like an NES controller (known as a bastion of comfort as it was...). However, it says that TO use those buttons you must do that. And, that would make the other buttons hard to use. Functionally, it has half the buttons it appears to, since you can only use a few with any comfort when held in various ways.
Think of holding it. You really can't use the lower a and b (or X and Y, depending on who you ask or which shots you look at) while holding it normally (fingers on A and B at the top). Those two buttons are there specifically for when the controller is held horizontally.
Quote:I also wonder if any of those buttons are pressure sensitive. It would be nice if they were only adding axises here and not removing them... I'm thinking the triggers on the back at least may be...
Does this really matter? The pressure-sensitive GC triggers brought us nothing good... I myself would be happy to see the return of the N64's trigger, actually.
Quote:And from the articles I've read, the battery thing? Yeah, it BETTER be rechargeble! I want this controller, but I'd just as well plug it directly into the system and give up the cordless freedom than have to ditch out cash for new batteries all the time.
By default it uses AA batteries, but I'm sure there will be chargers (remember, wireless X360 controllers also by default use batteries... the charger cable is an extra $20...).
Quote:And oh yes, TWO sensors, that'll do it just fine. That will get a little awkward on TVs that are in odd very confining entertainment setups I imagine. I really just need to know if I place them on the very bottom of the screen or more like to the middlin'.
They mentioned it working fine on screens up to 100'... so I'm betting at each end along the bottom. :)