16th September 2005, 8:22 AM
Quote:I'm trying to visualize playing certain console games with this controller. NES games would be easy, just hold it sideways. SNES games might be awkward but workable. I am actually very intrigued at the idea of how N64 games would work; using one hand to press buttons, and the other to move around. It would feel very much like a PC FPS and, frankly, I think it could work. At first I shared Ryan and Geno's apprehension, but now, after digesting the information and realizing the infinite potential it has, I'm loving it to death.
I'm hoping/expecting more addons that make SNES and N64 games more ideal... here is the NES controller, and I bet that they won't make us use some uncomfortable arrangement to run SNES and N64 games.
Quote:I can see why third parties like the controller, it's very versatile. It can do as much (or as little, for that nmatter) as the the developers care to program it for. Some games can utilize the new gyroscopic feature, while third parties making multiconsole games can still include the Rev without having to completely rewrite their games (or just forget the Rev altogether).
Yes, exactly... though of course we should hope for more games that truly use the hardware, and not multiconsole ports that either don't use it or don't use it well... though of course as always it'll be first-party titles that use it best.
Quote:It's uses seperate sensors to know where the controller is in relation to the TV. So if you pull the controller back away from the sensors you can zoom out [or whatever] in the game or move the controller closer to the TV and zoom in. You can also move it up and down and left and right. It's not just gyros.
Yup... up, down, left, right, in (towards the screen), out (away), rotation/twisting, distance and position from the screen, etc... it senses all that stuff, not just rotation/twisting. This also means it'll work with any TV (and doesn't need the end of the thing to be pointing at the screen)... it's not a lightgun, it uses its own sensors.
Quote:Nintendo is literaly saying that this controller can do ANYTHING, you can literaly have a seperate shell and config for every game, making hundreds of thousands of configurations that are exclusive to that game.
Price will make this extremely unrealistic. It'll crystalize around some certain number of configurations, based on what Nintendo itsself releases, except for those occasional special titles that might have used some special control scheme anyway, I think...