26th February 2003, 6:35 AM
Quote:Originally posted by OB1
SC uses lightmaps, while Doom 3 completely throws that out the window and doesn't need to store any lightning info which games like Splinter Cell do. So while games liks SC may have lighting that kinda looks like the stuff in Doom 3, it's done in a completely different way and doesn't look nearly as good.
That's interesting. Do you have any links (regarding both Splinter Cell using standard light maps, and Doom 3), because as far as I've seen (other than what you've told me), both games use per-pixel lighting/shadowing.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!