25th February 2003, 11:08 AM
That's the most inane logic I've ever heard. The end result of the visual f/x in the last two SW movies has been incredible, just not as gimmicky as bullet-time.
SC uses lightmaps, while Doom 3 completely throws that out the window and doesn't need to store any lightning info which games like Splinter Cell do. So while games liks SC may have lighting that kinda looks like the stuff in Doom 3, it's done in a completely different way and doesn't look nearly as good.
Quote:Splinter Cell used per pixel calculations for it's lighting model, as well.
SC uses lightmaps, while Doom 3 completely throws that out the window and doesn't need to store any lightning info which games like Splinter Cell do. So while games liks SC may have lighting that kinda looks like the stuff in Doom 3, it's done in a completely different way and doesn't look nearly as good.