24th February 2003, 10:28 PM
Quote:Artistic design, yes.
Ah, makes sense.
Quote:How is he innovative? Seriously.
Can you think of any CG character before that that even remotely came close to what they did with Jar-Jar? I don't think so...
Quote:That's exactly right. Hudson and DJ don't know anything about how the visual effects in TPM were created; they just see the gimmicky "bullet-time" of The Matrix and thing that it's the shizzy shizzam. I also know a bit about the development of the graphics engine for Doom 3, the kind of tools that they had to create and how they were able to make such a terrific-looking graphics engine with such a relatively low poly count. They're doing new things, but no one would know that unless they looked into it. They'd just think that's it a simple matter up "doing it better".
Yeah, if DJ and Hudson watched the Star Wars ep1 and ep2 DVD extras I bet they'd change their minds...
As for Doom 3, I will also wait for some more info, but I very highly doubt that it's all that innovative... mostly its just doing small improvements on stuff done before... like most games and engines do...
Quote:But this topic has been beaten to death. Go ahead and think what you guys want to think. I can't change your mind. "Ignorance is bliss", as they say.
Quitting the argument, are you? Come on... we aren't done yet! :)