24th February 2003, 10:18 PM
Quote:Originally posted by A Black Falcon
Then why always do it with the lines before? Just for looks?
Artistic design, yes.
Quote:Some things, like Jar-Jar (awful character that he is, it still was a previously unmatched achievement in CG characters) were completely new and thus deserving of being called innovative...
How is he innovative? Seriously.
Quote:That's exactly right. Hudson and DJ don't know anything about how the visual effects in TPM were created; they just see the gimmicky "bullet-time" of The Matrix and thing that it's the shizzy shizzam.
I never even mentioned The Matrix.
Quote:I also know a bit about the development of the graphics engine for Doom 3, the kind of tools that they had to create and how they were able to make such a terrific-looking graphics engine with such a relatively low poly count. They're doing new things, but no one would know that unless they looked into it. They'd just think that's it a simple matter up "doing it better".
Again, I didn't even mention Doom 3.
But polybump-mapping, and bump-mapping in general are hardly new things, if that's what you were referring to.
Although, I am curious, what are these innovative features in Doom 3's graphics engine? I haven't actually done any real research into it. :)
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!