24th February 2003, 8:24 PM
Quote:Originally posted by OB1
So how many cartoons have you seen that seemlessly interact with and look almost as real as the humans? The stuff they did in the last two Star Wars movies has been ground-breaking, and I'm not surprised that you don't understand this given your comments.
Quote:With TPM they did things that have never been done before (realistic-looking CGI characters that seemlessly interacted with the live actors, photo-realistic CGI backgrounds and vehicles, digital stunt doubles... I could go on forever)
But all that is basically what other movies have been doing for years, it's just an improved version of it. There have been realistic looking CGI characters (dinosaurs, terminators, aliens), photo realistic CGI backgrounds and settings have been done before.
Digital stunt doubles, perhaps. But that's basically just CGI characters in an action pose.
It's basically what other movies have been doing for years, just better, and more of it.
Quote:Removing the black lines doesn't make it easier to render. I don't know where the hell you pulled that claim out of. Actually, removing the black outlines makes it even more difficult to make a 3D object look 2D.
There is a definate performance hit when black lines are added. You have to render all the models you want to outline again. The difference is that you cull the front faces and extrude the polygons out just a hair along the normal. If you render all the backfaces as pure black pixels, you get the effect of a black outline.
Although the pixel workload would be almost nil, the vertexz workload would basically be the same as renderring the whole character again.
Quote:You guys have been repeating this over and over, and I've been responding to it over and over. It's obvious that we're not going to get anywhere. If you wish to think this way, go on right ahead and do so. You're wrong, but what can I do?
I don't see how it's wrong. While not all cel-shaded games have the aim to look like a cartoon (JSRF, TFLO), games have been made with the distinct effort of making it as cartoon-esque as possible. Zelda may be the first to pull it off effectively, but again, that's just an extension and improvement over what's been done before.
Doing it better is not innovation.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!