24th February 2003, 8:04 PM
Quote:Originally posted by A Black Falcon
[B]Well well well... OB1 refusing to back down on any aspect of his argument? Unheard of...
You crack me up. You're the exact same. When's the last time you backed out of an argument? Hypocrite.
Quote:Umm... ever heard of a 'joke'? I think the :) would make it pretty obvious... or how about the word 'seriously'?
You caught me off guard. You never joke.
Quote:It really depends on the case. As for TPM vs Matrix, IMO TPM was more innovative... it had all kinds of never-before-seen CG stuff and more behind the scenes stuff done, while all Matrix did was camera tricks...
But Doom 3? Hardly. It isn't innovative... is it amazing looking? Yes, of course... its the best looking game ever by far. But is it innovative? Not really... it just improves on the graphics. I wouldn't really say that that is innovation. And Zelda is very similar.
I know of a few dozen developers that would disagree with you on that. And you've contradicted yourself again. DJ said that TPM wasn't innovative because it looked like an evolved form of previous special effects, even though you and I know that's not true. Doom 3 and WW are similar to TPM in that way.
Quote:Does WW do anything truly revolutionary and innovative in the gameplay? Not really, no... it takes older ideas and makes them better -- making wind a real dynamic part of the game, unlike most games (even ones that do have wind) is the only real one I can think of... it does also make the combat more cartoonish, but that's hardly a new idea. I just don't see how you can say it is... and gameplay is more important than graphics...
*sigh* Failed to pay attention again, eh? Even after I repeating the words "visually innovative" over and over.
Quote:Oh, and as for WW vs KH, I certainly agree that OB1 sure looks like he tried to find the worst looking pic of KH and the best rendered image (its not even a screenshot!) of WW that he could to prove his 'point'... I haven't played either game so I can hardly judge them.
As I said before (boy, you sure make me say that a lot), that's the best KH I could find in such short time. And I used that Wind Waker image (which is not an in-game screen, but does show you the actual models used in the game) because all of the WW screen shots look blurry. Very few gamecube screen shots look good. It has something to do with the screen shot capturing ability of the Gamecube (or lack therof). Ign commented on that a few times in the past, but I forgot the details.