24th February 2003, 7:53 PM
Quote:So they basically did what cartoons have been doing for years, and added CG model's, instead?
So how many cartoons have you seen that seemlessly interact with and look almost as real as the humans? The stuff they did in the last two Star Wars movies has been ground-breaking, and I'm not surprised that you don't understand this given your comments.
Quote:Oh, and as I see it, Zelda does have some innovation. I do believe it's the first game to ever use cel-shading without the black lines. Although this makes the cel-shading easier to render, it does make it a new style of cel-shading.
Removing the black lines doesn't make it easier to render. I don't know where the hell you pulled that claim out of. Actually, removing the black outlines makes it even more difficult to make a 3D object look 2D.
Quote:I don't really think the fact that Zelda looks like an interactive cartoon can be considered innovative. That really seems to me as being more an extension of what Cel-Shading has been doing (or attempting to do) for sometime.
You guys have been repeating this over and over, and I've been responding to it over and over. It's obvious that we're not going to get anywhere. If you wish to think this way, go on right ahead and do so. You're wrong, but what can I do?
Quote:Why does someone have to convince somone else of the validity their viewpoint to make it right? Such is the wonder of subjectivity. You are just so stuck in the mindset that there is a "correct" innovation value, and your perception of that value is closer to other's. Who made you God?
Quit the sanctimonious b.s. already. People argue over their subjective views all of the time. That's what the internet was created for (not really, but it seems like it). You see it on tv all of the time. Look at "Hannity & Colms", "Hardball", or any other news show of that type. If you don't like these kinds of discussions, post somewhere else.