24th February 2003, 7:53 PM
Well well well... OB1 refusing to back down on any aspect of his argument? Unheard of...
Umm... ever heard of a 'joke'? I think the :) would make it pretty obvious... or how about the word 'seriously'?
It really depends on the case. As for TPM vs Matrix, IMO TPM was more innovative... it had all kinds of never-before-seen CG stuff and more behind the scenes stuff done, while all Matrix did was camera tricks...
But Doom 3? Hardly. It isn't innovative... is it amazing looking? Yes, of course... its the best looking game ever by far. But is it innovative? Not really... it just improves on the graphics. I wouldn't really say that that is innovation. And Zelda is very similar.
Does WW do anything truly revolutionary and innovative in the gameplay? Not really, no... it takes older ideas and makes them better -- making wind a real dynamic part of the game, unlike most games (even ones that do have wind) is the only real one I can think of... it does also make the combat more cartoonish, but that's hardly a new idea. I just don't see how you can say it is... and gameplay is more important than graphics...
Oh... I don't see why sales should have any basis for innovation. It really doesn't matter how well it sells for it to be innovative or not... all sales affect are the public's perception of if its innovative or not -- very different from if its truly innovative, but more important in the short run... from a sales perspective anyway, which is how most companies look at it...
Oh, and as for WW vs KH, I certainly agree that OB1 sure looks like he tried to find the worst looking pic of KH and the best rendered image (its not even a screenshot!) of WW that he could to prove his 'point'... I haven't played either game so I can hardly judge them.
Quote:Just because they don't use the D&D license doesn't mean that they look like they're from that world. Morrowind is a good example of that.
Umm... ever heard of a 'joke'? I think the :) would make it pretty obvious... or how about the word 'seriously'?
Quote:Ahha! That is where you are wrong, buddy. They had to create new graphical techniques, new ways to get those awesome graphics. I suppose you also think that The Matrix was more innovative in the field of visual effects than The Phantom Menace was, don't you? Well you'd be wrong there as well. In TPM didn't simply do Jurrasic Park better. It's not as simple as adding more polygons or better textures. They had to create new ways of doing special effects, make new technology and software in order to do the things they have done. In the Matrix all they did was take twenty cameras and spin them around the characters. Cool looking, yes. But that was the only innovation in that movie, f/x-wise. With Wind Waker Nintendo took this little gimmick called cel-shading and completely revolutionized the way it could be used.
It really depends on the case. As for TPM vs Matrix, IMO TPM was more innovative... it had all kinds of never-before-seen CG stuff and more behind the scenes stuff done, while all Matrix did was camera tricks...
But Doom 3? Hardly. It isn't innovative... is it amazing looking? Yes, of course... its the best looking game ever by far. But is it innovative? Not really... it just improves on the graphics. I wouldn't really say that that is innovation. And Zelda is very similar.
Does WW do anything truly revolutionary and innovative in the gameplay? Not really, no... it takes older ideas and makes them better -- making wind a real dynamic part of the game, unlike most games (even ones that do have wind) is the only real one I can think of... it does also make the combat more cartoonish, but that's hardly a new idea. I just don't see how you can say it is... and gameplay is more important than graphics...
Oh... I don't see why sales should have any basis for innovation. It really doesn't matter how well it sells for it to be innovative or not... all sales affect are the public's perception of if its innovative or not -- very different from if its truly innovative, but more important in the short run... from a sales perspective anyway, which is how most companies look at it...
Oh, and as for WW vs KH, I certainly agree that OB1 sure looks like he tried to find the worst looking pic of KH and the best rendered image (its not even a screenshot!) of WW that he could to prove his 'point'... I haven't played either game so I can hardly judge them.