24th February 2003, 7:31 PM
Quote:With TPM they did things that have never been done before (realistic-looking CGI characters that seemlessly interacted with the live actors, photo-realistic CGI backgrounds and vehicles, digital stunt doubles... I could go on forever),
So they basically did what cartoons have been doing for years, and added CG model's, instead?
Oh, and as I see it, Zelda does have some innovation. I do believe it's the first game to ever use cel-shading without the black lines. Although this makes the cel-shading easier to render, it does make it a new style of cel-shading.
I don't really think the fact that Zelda looks like an interactive cartoon can be considered innovative. That really seems to me as being more an extension of what Cel-Shading has been doing (or attempting to do) for sometime.
If i had a dollar for every time i ran out of hair in the middle of a spoon making contest id only eat your children with a side of slaw and THOSE ARENT PILLOWS!!