24th February 2003, 6:45 PM
You know, for me, the physics model explains these differences in perception of what is innovative v. logical improvements. I could use some feedback...
I would be self-centered to say, "Zelda is not graphically innovative." However, I think that anyone believes too highly of oneself if one thinks one can accurately predict the objective amount of innovation of anything. I hope nobody here believes themself to be omniscient. We all come from different interest graphs, different life experiences, and to say that any one of those is superior to the others is being egotistical.
You think Zelda:WW is innovative. I think Zelda:WW only makes marginal improvements. Guess what? We're both right. If you are our point of reference, you are right. If I am the point of reference, I am right. So then we should choose a reference frame that means something for the industry. I choose the societal popularity trend because it means something for sales.
I would be self-centered to say, "Zelda is not graphically innovative." However, I think that anyone believes too highly of oneself if one thinks one can accurately predict the objective amount of innovation of anything. I hope nobody here believes themself to be omniscient. We all come from different interest graphs, different life experiences, and to say that any one of those is superior to the others is being egotistical.
You think Zelda:WW is innovative. I think Zelda:WW only makes marginal improvements. Guess what? We're both right. If you are our point of reference, you are right. If I am the point of reference, I am right. So then we should choose a reference frame that means something for the industry. I choose the societal popularity trend because it means something for sales.