Let me quote him some more:
The man just wants to bring something fresh to the table. The video game industry is stagnant, filled with copy-cats and very little innovation, and people still reject change. It's very sad, but I'm glad that Nintendo is brave enough to make some radical changes and innovations, which if far more important than selling more copies.
Quote:Miyamoto: We never intended to cause any shockwaves, but we are always trying to make something new. We are, of course, trying to be consistent, but create something new. And with Wind Waker, we were making a new Link. We were confronted with problems by going ahead with making a realistic looking Link initially, and were a little uncomfortable with this. Realistic Link would be expected to move in accordance with how he would in the real world, but in terms of the game that was unnatural, even though in the real world it would be natural. If Link looks and moves realistically, that doesn't necessarily make a good game.
That's the basic argument we had while forming the Link character into its current shape. Talking now about Mario 128, we haven't come to the specific point yet where we've determined how the Mario character will look. I don't plan to create any shockwaves - I'm just always thinking about making perfect gameplay
Quote:
Miyamoto: We have very popular cartoon movie maker in Japan who is appealing to adults and children alike, and many fans of these animated movies are parents. I don't believe making use of the cartoon style of graphics in Wind Waker is any kind of handicap.
More importantly for Nintendo, we are always trying to produce a variety of different things for a variety of audiences.
The games industry in Japan is suffering hard times and there is a lot of hardship. But on the other hand, looking at the movie industry, we have had different films that have stimulated the market. I don't think it's a good idea just to focus on the games industry. If everybody is getting on the same bandwagon and doing the same thing, that is just minimising and shrinking the market.
What is more important for game design is coming up with unique ideas rather than coming up with something similar - that's boring.
The man just wants to bring something fresh to the table. The video game industry is stagnant, filled with copy-cats and very little innovation, and people still reject change. It's very sad, but I'm glad that Nintendo is brave enough to make some radical changes and innovations, which if far more important than selling more copies.