26th February 2005, 2:03 PM
Starfox Assault was designed from the ground up to be a multiplayer game. The one player missions are there, but they aint as cool as SF64's.
Slippy needs help in the first 5 seconds of the game, but like Eden said, if you save them they give you upgrades and neat things.
I really like the script of the game. There are some genuinely funny scenes and some sad ones too all the while keeping that overcocked pilot mentality. It's well done. Sometimes the pilots get in to arguments, Falco goes off on Slippy always needing help and Slippy unloads on him: "Shut up, Falco! I just let my guard down, get off my back!" Stuff like that in the heat of battle is awesome, it's radio banter and it adds to the whole experience. I just wish the level design, in my opinion, was more conducive in comparison to SF64. The whole 'Here's the Lylat system and here's what planet you're on' interface is gone and it's sorely missed, I think.
Slippy needs help in the first 5 seconds of the game, but like Eden said, if you save them they give you upgrades and neat things.
I really like the script of the game. There are some genuinely funny scenes and some sad ones too all the while keeping that overcocked pilot mentality. It's well done. Sometimes the pilots get in to arguments, Falco goes off on Slippy always needing help and Slippy unloads on him: "Shut up, Falco! I just let my guard down, get off my back!" Stuff like that in the heat of battle is awesome, it's radio banter and it adds to the whole experience. I just wish the level design, in my opinion, was more conducive in comparison to SF64. The whole 'Here's the Lylat system and here's what planet you're on' interface is gone and it's sorely missed, I think.