21st February 2003, 10:54 PM
Upkeep in Warcraft III was a great idea that, IMO, was well executed... I for one like the small army sizes in War3 just as much as SC's big armies...
As for in Pikmin, while it could mean adding more resource management, it could be done other ways too... like, as you said, health or strength... or food, like WC3, maybe (like you get less than the thing should give you)...
Oh, and without time limits that game would have been more fun, no question. I like being able to take my time in games of that type... not being able to is really frusterating in Pikmin and Majora's Mask... (for DJ, its not a problem in, say, timed racing or (single path) platformers because in those you're moving along anyway... the timelimits there just make you hurry a little more. Not so in strategy, RPG, or action/adventure games... or 3d, open world platformers... in those it just doesn't work.)
As for in Pikmin, while it could mean adding more resource management, it could be done other ways too... like, as you said, health or strength... or food, like WC3, maybe (like you get less than the thing should give you)...
Oh, and without time limits that game would have been more fun, no question. I like being able to take my time in games of that type... not being able to is really frusterating in Pikmin and Majora's Mask... (for DJ, its not a problem in, say, timed racing or (single path) platformers because in those you're moving along anyway... the timelimits there just make you hurry a little more. Not so in strategy, RPG, or action/adventure games... or 3d, open world platformers... in those it just doesn't work.)