20th February 2003, 3:33 PM
(This post was last modified: 26th April 2010, 12:58 AM by Dark Jaguar.)
Well, I just beat normal quest, and I can say all the music is exactly the same as before (except the fire temple, the voices were changed to some weird synth instrument). As far as Master Quest, I've only beaten the Deku Tree (though pretty soon I'll start on that mode and get further), but I can say that it's music is the same as well. Try plugging in the N64 one and compairing yourself. Since lazy is a music buff, I'm sure he would have certainly noticed a music difference when he had both games playing at once on his TV (assuming he had both game's audio also playing on it). Hey lazy, do you happen to have a surround sound system yet? I've been hearing all my console games in full rich mono for years on end.
And now, to report on a small glitch at the end of the game. Actually, it's the exact same glitch that happened with Final Fantasy 6's ending. Essentially, the scenes are loading too fast for the music, so during the party you start noticing that the music is slightly askew of the scenes it's supposed to match. It's less noticable than FF6, but it's there and apparent to those who so remember the original.
Anyway, aside from that, some minor skipping of music during what I assume are load times (like when you pause the game), the weird blood color glitch (which only applies to the blood drops by the way, the blood bubbles for underwater things and the blood on all the various textures that have it are unaffected, which is something that could be assumed anyway) which seems quite weird when you see Ganondorf coughing up something more like puke than blood (oh well, it still works, in fact blue blood fits for Jabu Jabu since a lot of sea creatures have copper based blood, which is in fact blue since there's no iron to react with the oxygen and make red, and as for green blood, well it is a glitch after all, what can one expect), and some visible lines and textures looking a little worse due to the higher res, this game runs pretty much perfectly.
Now then, for the next GCN Zelda game to be announced, with it's preorder disk, Majora's Mask (possibly with it's own master quest, and less importantly, 3 save slots since there's no excuse not to have them now).
And now, to report on a small glitch at the end of the game. Actually, it's the exact same glitch that happened with Final Fantasy 6's ending. Essentially, the scenes are loading too fast for the music, so during the party you start noticing that the music is slightly askew of the scenes it's supposed to match. It's less noticable than FF6, but it's there and apparent to those who so remember the original.
Anyway, aside from that, some minor skipping of music during what I assume are load times (like when you pause the game), the weird blood color glitch (which only applies to the blood drops by the way, the blood bubbles for underwater things and the blood on all the various textures that have it are unaffected, which is something that could be assumed anyway) which seems quite weird when you see Ganondorf coughing up something more like puke than blood (oh well, it still works, in fact blue blood fits for Jabu Jabu since a lot of sea creatures have copper based blood, which is in fact blue since there's no iron to react with the oxygen and make red, and as for green blood, well it is a glitch after all, what can one expect), and some visible lines and textures looking a little worse due to the higher res, this game runs pretty much perfectly.
Now then, for the next GCN Zelda game to be announced, with it's preorder disk, Majora's Mask (possibly with it's own master quest, and less importantly, 3 save slots since there's no excuse not to have them now).
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)