17th February 2003, 11:13 PM
I don't think that's true. Lazy would know more about this since he's been going to Fullsail and uses Maya 3d, but from what I know that doesn't matter.
You've seen AotC, right? Or any other movie that uses CGI effects. Well I was reading about an animation problem that they had with Poggle the Lesser in AotC. Poggle has these bracelets on his arms that move around whenever his arms move, and the animators were having a problem with the bracelets constantly colliding with each other and the arms. It turned out that the software was incorrectly calculating the sub-frame collisions (since film moves at 24 fps you see all of the actions blurred, but the computer has to know where objects are even between the frames otherwise you get problems such as the one above) against non-active collision geomatry (his arm). The same can be applied to OoT. Since the frameate is not locked at 30 fps non-stop(it's always running at roughly 20-30 fps), the computer has to know how each object animates even in between frames. If you increased the framerate you wouldn't be changing the animation, you'd only be making it smoother.
You've seen AotC, right? Or any other movie that uses CGI effects. Well I was reading about an animation problem that they had with Poggle the Lesser in AotC. Poggle has these bracelets on his arms that move around whenever his arms move, and the animators were having a problem with the bracelets constantly colliding with each other and the arms. It turned out that the software was incorrectly calculating the sub-frame collisions (since film moves at 24 fps you see all of the actions blurred, but the computer has to know where objects are even between the frames otherwise you get problems such as the one above) against non-active collision geomatry (his arm). The same can be applied to OoT. Since the frameate is not locked at 30 fps non-stop(it's always running at roughly 20-30 fps), the computer has to know how each object animates even in between frames. If you increased the framerate you wouldn't be changing the animation, you'd only be making it smoother.