15th February 2003, 10:27 PM
Because as far as I can tell, it's the same except for scale. Both are things where you fail and must restart if you don't do it in time. The difference is that in the case of something like MM, it's on a global scale. I'm not sure what you're seeing that's so wrong about it now though. Now I'm as confused as before. What's the problem with a time limit on the game if time trials aren't the problem? I mean, seriously, you can save WHENEVER you want for one. For another matter, I don't see how you can be progressing so slowly that you actually need to do stuff more than once so often. Really, there's more than enough time to go as far as you need to go in any "puzzle chain" that you never need to actually go back and do it again. Once you get the important item, you don't need to go back and do it again you know. Oh, and not having the people doing stuff at set times would REALLY ruin the game for me. I mean, if they do it whenever you happen to show up, it's exactly like any trading quest. You don't need to wait anyway, you can try and rush as much as you can into that time between now and when that person needs your help. Just thinking about it makes me want to play it again BECAUSE of the limits time puts on you. I mean, really, that is what makes the game fun! I just don't see how someone could NOT enjoy that.
However, rant mode off. To each their own I suppose.
However, rant mode off. To each their own I suppose.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)