6th May 2004, 12:38 PM
Actually, yes, in console RPGs, your stats ARE set in stone on level up. The exception is FFIV. Nothing is hidden from you actually, and no I'm not trying to say they should be. Everything about how the stats work is right there once you figure it out.
Anyway, I see your point, but you really seem to actually be getting upset at me here. I never meant to upset you, just make my opinion clear. I'm not trying to say your opinion is wrong here, so try not to get so defensive.
About the multiplayer thing, actually no, I didn't know that's what you meant. I really did think you were trying to say that in effect you only ever have one real party member, from the way you were talking about a lack of strategy anyway. Sorry if I offended you.
Anyway, about the ways enemies behave in Japanese RPGs, yes I noticed that too. There really is no explanation for why the enemies work on a totally different system than the characters, but it works out well and I just tend to ignore the fact that the enemies tend to have MUCH higher HP yet MUCH lower defense.
Look, as I said, we obviously have different tastes. I know that in your opinion, having a better chance of success on level ups is the perfect reward, but I don't like playing the odds. For me, when low level, and half the time I'm dying and the other half completely succeeding, it's like I'm actually floating around levels and not really set in place. I know you enjoy playing with odds and statistics. I just don't. Let's just leave it at that. PLEASE do NOT take this the wrong way.
Anyway, I see your point, but you really seem to actually be getting upset at me here. I never meant to upset you, just make my opinion clear. I'm not trying to say your opinion is wrong here, so try not to get so defensive.
About the multiplayer thing, actually no, I didn't know that's what you meant. I really did think you were trying to say that in effect you only ever have one real party member, from the way you were talking about a lack of strategy anyway. Sorry if I offended you.
Anyway, about the ways enemies behave in Japanese RPGs, yes I noticed that too. There really is no explanation for why the enemies work on a totally different system than the characters, but it works out well and I just tend to ignore the fact that the enemies tend to have MUCH higher HP yet MUCH lower defense.
Look, as I said, we obviously have different tastes. I know that in your opinion, having a better chance of success on level ups is the perfect reward, but I don't like playing the odds. For me, when low level, and half the time I'm dying and the other half completely succeeding, it's like I'm actually floating around levels and not really set in place. I know you enjoy playing with odds and statistics. I just don't. Let's just leave it at that. PLEASE do NOT take this the wrong way.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)