26th April 2004, 9:36 AM
I like challenge in games! I just don't like timed things... that kind of challenge is not nice. I'd far rather have a game design that allows for more challenge, not time limits...
As for strategy, Pikmin is a strategy game with a minimum of strategy. Strategy games are my favorite genre. Can you connect the dots there? :)
I would like it with no time limit and more complex. Add challenge, certainly, but not with timers.
Actually, more than just the existance of a timer is that it's the WHOLE GAME. If it's one timed mission or something (like the 'survival' levels in WC/SC? Or timed quests in RPGs...), I can cope, but the whole game? That's too much. I like to take my time in games and that doesn't allow it.
As for strategy, Pikmin is a strategy game with a minimum of strategy. Strategy games are my favorite genre. Can you connect the dots there? :)
I would like it with no time limit and more complex. Add challenge, certainly, but not with timers.
Actually, more than just the existance of a timer is that it's the WHOLE GAME. If it's one timed mission or something (like the 'survival' levels in WC/SC? Or timed quests in RPGs...), I can cope, but the whole game? That's too much. I like to take my time in games and that doesn't allow it.