22nd March 2004, 1:07 PM
Quote:And how does that make it untrue analog? It's not as fully-incremental as it should be, but there are many games that have this sort of analog capability. And, it's better than the original MGS, because in that, Snake ran, no matter how you tilted the stick.
Because it's cheating. They just put walk and walk+run button into one stick. Come on, the first game that showed everyone how to use an analog stick was Mario 64. We shouldn't have 3D games with only two movement speeds.
Quote:I didn't really think the environments were any more plain than MGS2. I thought the textures were at least identical (and in places like the Commander's Room and the Caves, they looked markedly better IMO). As for the framerate, I only noticed lagging at two parts: The very beginning, and in the Communications Tower that you have to fight past all the guards in.
TS' environments are still identical to the original games, where everything was very flat. Of course there's better texture work but it still looks like the environments were built out of legos (which they kind of were since the developers made all of the levels with legos first). MGS2 still has some pretty plain-looking environments, but they're more layered and the architecture is more complex. Things are less flat than TS. Still relatively flat, but not quite as much as TS. The framerate doesn't drop very often, but it does every once in a while, especially when you have to shoot more than three guards in first-person mode.
Quote:I know, but if memory serves, the original voice actress for Mei Ling was Korean.
The voice actors are still the same, they just dropped the accents.