22nd March 2004, 12:57 PM
OB1 Wrote:It's not true analog. All they did was make it so that slight tilt = walk and full tilt = walk + run button.
And how does that make it untrue analog? It's not as fully-incremental as it should be, but there are many games that have this sort of analog capability. And, it's better than the original MGS, because in that, Snake ran, no matter how you tilted the stick.
Quote: The models are a bit better than MGS2's but the environmental texture work is a little more plain than MGS2's, and the framerate isn't as smooth. Considering when MGS2 was developed and for what system, you'd think that they could get a lot more out of the GC engine for TS. The cinemas are indeed better thanks to Ryuhei Kitamura's direction, though.
I didn't really think the environments were any more plain than MGS2. I thought the textures were at least identical (and in places like the Commander's Room and the Caves, they looked markedly better IMO). As for the framerate, I only noticed lagging at two parts: The very beginning, and in the Communications Tower that you have to fight past all the guards in.
Quote: Mei Ling is supposed to be Korean? That's a Chinese name, not a Korean one.
I know, but if memory serves, the original voice actress for Mei Ling was Korean.
YOU CANNOT HIDE FOREVER
WE STAND AT THE DOOR
WE STAND AT THE DOOR