12th March 2004, 12:12 AM
Twin Snakes is running on MGS2's engine, so using weapons in FP mode is a given, not to mention a very welcome addition. It doesn't make the game easier, it just means that if you're a good shot, you'll use less ammo. It also makes the game slightly more realistic, as it would be my instinct to aim for the head, and you cannot do that in the PSX MGS. It also allowed for gameplay instances that could not exist with the engine of the first game... for instance, shooting radios.
What I wonder is if the weapons have been retooled to how they are in MGS2. For example, in MGS1, grenades, claymores, C4, Stingers and PSG-1 shots were instant kill weapons against most enemies, but in MGS2, it would take multiple grenades, C4, et cetera to kill a soldier, with the exception of a PSG-1 head shot (in MGS1, a single shot, no matter where it hit, killed a regular enemy).
What I wonder is if the weapons have been retooled to how they are in MGS2. For example, in MGS1, grenades, claymores, C4, Stingers and PSG-1 shots were instant kill weapons against most enemies, but in MGS2, it would take multiple grenades, C4, et cetera to kill a soldier, with the exception of a PSG-1 head shot (in MGS1, a single shot, no matter where it hit, killed a regular enemy).
YOU CANNOT HIDE FOREVER
WE STAND AT THE DOOR
WE STAND AT THE DOOR