8th March 2004, 1:36 PM
Don't you?! :D
You're right ABF, the Famicom's controllers were hard-wired. If you wanted anything other, one could plug a controller into a port on the side just for add-ons, but you couldn't get 3rd party controllers. Also, yes it is PATENTLY unfair that the second controller didn't have two buttons, but rather had an almost entirely unused microphone built in (with volume bar... wee...). This might just explain why so many NES games can't be paused with controller 2, and WHY MY SIBLINGS WOULD BE ABLE TO PAUSE WHEN I'M PLAYER 2 IN THE MIDDLE OF A HUGE JUMP AND THEN UNPAUSE AT JUST THE WRONG TIME SO I CAN PLUMET TO MY DEATH! :D Good times... good times... Basically, a lot of the time the US would suffer for the Japanese version's lack of buttons. Well, at the very least they updated both models. Japan's already had top loading, but it added A/V support and the controllers were detachable (though the updated ones that came with it lacked the microphone, which I don't think was ever used, in fact I think a company that did have a kareoke game decided to make their own microphone instead of using the one hardwired into the sytem). As a result, you could use all the cool American controllers with it, with mixed results sometimes though. However, in the US they actually took OUT the AV support the original NES had from the start. Not sure why they would do such a stupid thing, but it wouldn't be the last time. The updated SNES took out S-Video support. Also, all the updated systems except the Japanese updated Famicom took out the expansion port, even though in Japan they were actually used.
You're right ABF, the Famicom's controllers were hard-wired. If you wanted anything other, one could plug a controller into a port on the side just for add-ons, but you couldn't get 3rd party controllers. Also, yes it is PATENTLY unfair that the second controller didn't have two buttons, but rather had an almost entirely unused microphone built in (with volume bar... wee...). This might just explain why so many NES games can't be paused with controller 2, and WHY MY SIBLINGS WOULD BE ABLE TO PAUSE WHEN I'M PLAYER 2 IN THE MIDDLE OF A HUGE JUMP AND THEN UNPAUSE AT JUST THE WRONG TIME SO I CAN PLUMET TO MY DEATH! :D Good times... good times... Basically, a lot of the time the US would suffer for the Japanese version's lack of buttons. Well, at the very least they updated both models. Japan's already had top loading, but it added A/V support and the controllers were detachable (though the updated ones that came with it lacked the microphone, which I don't think was ever used, in fact I think a company that did have a kareoke game decided to make their own microphone instead of using the one hardwired into the sytem). As a result, you could use all the cool American controllers with it, with mixed results sometimes though. However, in the US they actually took OUT the AV support the original NES had from the start. Not sure why they would do such a stupid thing, but it wouldn't be the last time. The updated SNES took out S-Video support. Also, all the updated systems except the Japanese updated Famicom took out the expansion port, even though in Japan they were actually used.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)