15th February 2004, 10:00 PM
(This post was last modified: 15th February 2004, 10:15 PM by A Black Falcon.)
http://www.n-philes.com/php/epzyapukflekllyzlpvu.php
Took you long enough... it came out like two months ago... :)
My only comment is that I wouldn't really say its true that the Hero and Heroine are together most of the game. They aren't. They aren't together much at all, at least as far as I am (beat Davius)... But other than that a good review even if I would have scored it higher. :D And no stupid complaining about the (perfectly good, by any standard I can see) menu system...
Oh, I hadn't played in a while but played some today, and beat Davius. They sure make it a sad story, and make all the badguys sympathetic... it's almost a bit overboard, but oh well. It's certainly more interesting than the original version. :)
And my biggest complaint is the same: too linear, with almost total railing of your path. FFA was much more open and benefited from it. For example, the dungeon I just beat today, Davius' manor. The dungeon wasn't easy... I died too many times in that stupid thing. I'm a magic user and my health isn't too high... I have 180 health and 100 mana at level 28. I keep not using healing potions fast enough... so my complaint isn't the difficulty (though I did beat Davius on my first try -- thanks homing magic, he was easy! If I had didn't have that homing magic it would have been a real pain on that spinning platform...) but the linearity. Yes, there are multiple paths in the dungeon, but each one is either just to a treasure chest and dead end or a thing you must activate and dead end. And they give you blatant hints for pretty much all the puzzles... or make it impossible to miss. Dissapointing to see really hard puzzles like finding the Medusa's Cave made impossible to miss, and seeing no exploration, even in the overworld... you just follow the path, can't get lost... :( I know FFA had areas too, and clear progression so you could tell which area you were in (and didn't have to go back), but it had more open areas that had actual exploration. Same in dungeons. The game adds all kinds of cool things (so much so that it is barely a remake) but this one bugs me (in that unlike most of the changes it wasn't an improvement).
Took you long enough... it came out like two months ago... :)
My only comment is that I wouldn't really say its true that the Hero and Heroine are together most of the game. They aren't. They aren't together much at all, at least as far as I am (beat Davius)... But other than that a good review even if I would have scored it higher. :D And no stupid complaining about the (perfectly good, by any standard I can see) menu system...
Oh, I hadn't played in a while but played some today, and beat Davius. They sure make it a sad story, and make all the badguys sympathetic... it's almost a bit overboard, but oh well. It's certainly more interesting than the original version. :)
And my biggest complaint is the same: too linear, with almost total railing of your path. FFA was much more open and benefited from it. For example, the dungeon I just beat today, Davius' manor. The dungeon wasn't easy... I died too many times in that stupid thing. I'm a magic user and my health isn't too high... I have 180 health and 100 mana at level 28. I keep not using healing potions fast enough... so my complaint isn't the difficulty (though I did beat Davius on my first try -- thanks homing magic, he was easy! If I had didn't have that homing magic it would have been a real pain on that spinning platform...) but the linearity. Yes, there are multiple paths in the dungeon, but each one is either just to a treasure chest and dead end or a thing you must activate and dead end. And they give you blatant hints for pretty much all the puzzles... or make it impossible to miss. Dissapointing to see really hard puzzles like finding the Medusa's Cave made impossible to miss, and seeing no exploration, even in the overworld... you just follow the path, can't get lost... :( I know FFA had areas too, and clear progression so you could tell which area you were in (and didn't have to go back), but it had more open areas that had actual exploration. Same in dungeons. The game adds all kinds of cool things (so much so that it is barely a remake) but this one bugs me (in that unlike most of the changes it wasn't an improvement).