9th October 2003, 12:03 AM
Whether you liked co-op or not, you can't possibly count it being bad as a point for GE in any way shape or form because PD HAD the feature at least and GE did NOT have it. PD wins no matter HOW much co-op may have sucked in one's opinion by default in this matter. Same with bots. One may complain about them slowing it down, but you can't make that a point for GE at all because GE doesn't even have them, but PD does! You might say they suck so bad they are equal, but you can't possibly say an added optional feature makes a game worse for having it. (Well, unless that feature is the "destroy the universe" button...)
What's wrong with PD in 4P mode as opposed to 2P mode? I have yet to play any FPS game where it doesn't get supremely better with more players. The sheer chaos of PD with 4 players is just great. If I could find one fault in PD that GE doesn't have, it's this. 2 of the mine types have mine detectors built into them. While you can still use remote mines, and that's still fun, without the detector, I must say it's rather annoying to know I can't play a game with proxy mines without knowing they can detect them using that very item. That pretty much means I have to hide them VERY well or distract them enough that they can't use detect or kill them before they get a detector. Well, there are plenty of ways around it, plus the added element of strategy there. It just would have been nice to have proxies without sensors. Still, that being the only fault I can find where GE does better, I do believe PD wins completely.
Keep this in mind. I still love GE, but after PD totally schooled it I barely ever even touch it any more.
What's wrong with PD in 4P mode as opposed to 2P mode? I have yet to play any FPS game where it doesn't get supremely better with more players. The sheer chaos of PD with 4 players is just great. If I could find one fault in PD that GE doesn't have, it's this. 2 of the mine types have mine detectors built into them. While you can still use remote mines, and that's still fun, without the detector, I must say it's rather annoying to know I can't play a game with proxy mines without knowing they can detect them using that very item. That pretty much means I have to hide them VERY well or distract them enough that they can't use detect or kill them before they get a detector. Well, there are plenty of ways around it, plus the added element of strategy there. It just would have been nice to have proxies without sensors. Still, that being the only fault I can find where GE does better, I do believe PD wins completely.
Keep this in mind. I still love GE, but after PD totally schooled it I barely ever even touch it any more.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)