19th June 2003, 3:32 PM
Megaman & Bass is a step back, in the right direction! Back to the days of simple, yet challenging platforming fun. 6 new robot masters, and 2 robot masters revived from Mega Man 8. The big difference is, you can either play as the hero in blue or the villain in black. Auto is back again to make you an arsenal of new power-up and items, including incredibly useful ones like an auto-charger for Mega Mans Buster, and simple yet extremely useful ones like one-time-use guards which protect you from instant death on spikes.
Each character has distinct skills, as well. Mega Man has the usuals: a slide, a chargable Buster, and Rush. Bass can perform double jumps, rapid fire shots, and Treble. Not to mention the plethora of extra stuff you can buy with bolts from Auto. Of course, you also acquire enemy skills once they kill the respective Robot Masters.
To make things interesting, Dr. Wily is not the antagonist of this game, it's a new villain named King. King calls himself the most powerful robot in the world, and is spreading the philosophy that powerful robots should rule over the earth. Mega Man can't have that, and Bass is quite sure that HE is the most powerful robot in the world. So both of em have a bone to pick with King, yet only one can succeed.
Also, there's more than energy and weapon capsules and bolts to find, King has stolen 100 CDs from Rolls CD collection, and each one contains information on robots from previous games, as well as other important characters from the series. You see robot data from Mega Man 1 straight up through the Playstation games (only numbered, not X). They're pretty cool to hunt down and find, and each one brings up nostalgic memories from days past.
Your Robot Masters!
Cold Man - Launches walls of ice towards you while jumping around and forming annoying little clouds which slow you down, prevent you from shooting, and restrict your jumping.
Astro Man - Remember him? He formes holographic copies of himself and flies around. He is also very difficult to hi since only hits on this top half count.
Ground Man: One of the most stubborn bosses, he jumps mostly, but also tunnels underground and comes up to surprise you, also climbs into the ceiling and comes down with a gigantic drill attack.
Burner Man - He's really fast and does a lot of damage, so you kind of need his weakness weapon to defeat him. He lays mines, throws grenades, and uses a flamethrower, among other things.
Pirate Man - He throws homing mines and jumps around a lot. If you have the weapon which hurts him, though, he's a breeze.
Dynamo Man - I take back what I said about Ground Man, Dynamo Man is the most stubborn boss. He has a lightning attack which hits the whole screen, and when his health is low, he jumps into a recharging station to regain health. If you don't destroy both sides quicky, he'll completely replenish hs health and your job gets much tougher.
Tengu Man - He's back too. He spends much of his time airborne, and throws blade and cyclones at you. You'd better have quick reflexes to beat Tengu Man.
Magic Man - Throws cards at you which, if they hit you, they replenish Magic Man's health. Also tosses balls of energy at you which drop annoying little robots which hold you and make you a target. Tough to beat.
In conculsion, it would be absolute heresy to miss out on this game, you don't even need to be a series fan to have a ball with this game. I give Mega Man and Bass a 9.0! BUY IT NOW!
Each character has distinct skills, as well. Mega Man has the usuals: a slide, a chargable Buster, and Rush. Bass can perform double jumps, rapid fire shots, and Treble. Not to mention the plethora of extra stuff you can buy with bolts from Auto. Of course, you also acquire enemy skills once they kill the respective Robot Masters.
To make things interesting, Dr. Wily is not the antagonist of this game, it's a new villain named King. King calls himself the most powerful robot in the world, and is spreading the philosophy that powerful robots should rule over the earth. Mega Man can't have that, and Bass is quite sure that HE is the most powerful robot in the world. So both of em have a bone to pick with King, yet only one can succeed.
Also, there's more than energy and weapon capsules and bolts to find, King has stolen 100 CDs from Rolls CD collection, and each one contains information on robots from previous games, as well as other important characters from the series. You see robot data from Mega Man 1 straight up through the Playstation games (only numbered, not X). They're pretty cool to hunt down and find, and each one brings up nostalgic memories from days past.
Your Robot Masters!
Cold Man - Launches walls of ice towards you while jumping around and forming annoying little clouds which slow you down, prevent you from shooting, and restrict your jumping.
Astro Man - Remember him? He formes holographic copies of himself and flies around. He is also very difficult to hi since only hits on this top half count.
Ground Man: One of the most stubborn bosses, he jumps mostly, but also tunnels underground and comes up to surprise you, also climbs into the ceiling and comes down with a gigantic drill attack.
Burner Man - He's really fast and does a lot of damage, so you kind of need his weakness weapon to defeat him. He lays mines, throws grenades, and uses a flamethrower, among other things.
Pirate Man - He throws homing mines and jumps around a lot. If you have the weapon which hurts him, though, he's a breeze.
Dynamo Man - I take back what I said about Ground Man, Dynamo Man is the most stubborn boss. He has a lightning attack which hits the whole screen, and when his health is low, he jumps into a recharging station to regain health. If you don't destroy both sides quicky, he'll completely replenish hs health and your job gets much tougher.
Tengu Man - He's back too. He spends much of his time airborne, and throws blade and cyclones at you. You'd better have quick reflexes to beat Tengu Man.
Magic Man - Throws cards at you which, if they hit you, they replenish Magic Man's health. Also tosses balls of energy at you which drop annoying little robots which hold you and make you a target. Tough to beat.
In conculsion, it would be absolute heresy to miss out on this game, you don't even need to be a series fan to have a ball with this game. I give Mega Man and Bass a 9.0! BUY IT NOW!