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    Tendo City Tendo City: Metropolitan District Tendo City Dead or Alive 4... for the XB360?

     
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    Dead or Alive 4... for the XB360?
    OB1
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    #1
    12th May 2005, 10:01 AM
    Barely looks better than the XBox games. X-Box 1.5 indeed...

    Seriously, I hope this isn't an indication of the graphical quality of XB360 games. I hope these are just really, really early renders from Team Ninja.



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    #2
    12th May 2005, 1:07 PM
    It looks pretty good...for this generation.
    Sometimes you get the scorpion.
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    OB1
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    #3
    12th May 2005, 1:09 PM
    It looks great for this gen, but crap for next. Can't even touch Unreal 3 tech.

    But let's reserve judgement until 6:30 PST tonight. Rare will be the deciding factor.
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    #4
    12th May 2005, 1:17 PM
    Quote:Can't even touch Unreal 3 tech.

    Incidently, Silicon Knights has the exclusive rights to makes games based on the Unreal 3 engine.
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    OB1
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    #5
    12th May 2005, 1:26 PM
    Yeah.
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    A Black Falcon
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    #6
    12th May 2005, 1:32 PM
    Yeah, that looks great for this gen, but next-gen? I'd expect more...

    As for SK and the Unreal 3 engine, I heard about that, interesting... I wonder if that says anything about what their next game will be...
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    #7
    12th May 2005, 1:33 PM
    Maybe we'll see some games based on it before the end of the decade.
    Sometimes you get the scorpion.
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    OB1
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    #8
    12th May 2005, 1:34 PM
    All it says is that it should look purdy. Every game company and their uncle is using unreal 3 tech for next-gen.
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    A Black Falcon
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    #9
    12th May 2005, 1:37 PM
    The next generation of FPSes are mostly going to be powered by it or Doom 3, so I'm sure we will.
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    #10
    12th May 2005, 1:40 PM
    What about Quake 4?
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    OB1
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    #11
    12th May 2005, 1:46 PM
    Doom 3.
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    #12
    12th May 2005, 4:01 PM
    Okay.
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    OB1
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    #13
    12th May 2005, 4:05 PM
    xboz
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    #14
    12th May 2005, 4:08 PM
    Xbob
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    OB1
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    #15
    12th May 2005, 4:13 PM
    xboobies
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    #16
    12th May 2005, 4:16 PM
    Appropriate.
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    OB1
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    #17
    12th May 2005, 4:17 PM
    indeed

    x
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    #18
    12th May 2005, 4:18 PM
    xquite
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    OB1
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    #19
    12th May 2005, 4:28 PM
    x....boobz.


    ...





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    #20
    12th May 2005, 4:29 PM
    xowned
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    #21
    12th May 2005, 4:31 PM
    pssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssssst!!xxx
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    #22
    12th May 2005, 4:55 PM
    That's a bit of a misunderstanding. The engines for various 3D computer games, mostly FPS games, but some adventure games too, did in fact use the same original game's engine, but not all, not by a long shot. And no, I don't mean the ones that looked aweful. I mean the ones that actually looked just as good but used a unique engine, simply so they had control over it. Nintendo won't be using the new unreal engine for sure, though games will likely look just as good as it, or better.
    "On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)
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    OB1
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    #23
    12th May 2005, 5:00 PM
    What on earth are you talking about.
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    #24
    12th May 2005, 5:08 PM
    Quotes please.
    Sometimes you get the scorpion.
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    A Black Falcon
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    #25
    12th May 2005, 5:38 PM
    Quote:That's a bit of a misunderstanding. The engines for various 3D computer games, mostly FPS games, but some adventure games too, did in fact use the same original game's engine, but not all, not by a long shot. And no, I don't mean the ones that looked aweful. I mean the ones that actually looked just as good but used a unique engine, simply so they had control over it. Nintendo won't be using the new unreal engine for sure, though games will likely look just as good as it, or better.

    I know, you can use an engine and make a very different game out of it... look at Anachronox made from the Quake II engine, for instance. But you can only do so much unless you completely redo the engine... engines are best at doing specific things. Like Prey is using the Doom III engine. The Doom III engine is best at doing encounters with small numbers of very highly detailed enemies. You could make it do crowds, but it's just not as good as that... like how Quake II struggled with outdoor areas and had size limitations.

    Oh, and yes, you're right, lots of games don't use the big engines, but a lot do. The three Quake games have powered a LOT of games... there are some games that use new engines, but a significant number use already-existing engines. It's a lot easier.
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    OB1
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    #26
    12th May 2005, 6:31 PM
    What are you guys talking about...
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    #27
    12th May 2005, 6:53 PM
    I have no idea. But, I do have an idea about what the Xbox360 is going to be like.
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    #28
    12th May 2005, 6:55 PM
    You know, I was kind of worried that I might get convinced to spend $300+ on an XB360 this year....

    Now I'm not.
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    #29
    12th May 2005, 7:01 PM
    We've seen two games so far and both look only SLIGHTLY better than current Xbox games. Remind me why MS expects people to pay $300+ for this?
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    #30
    12th May 2005, 7:02 PM
    ...


    customizable faceplates!

    Nintendo must be laughing their asses off right now. They are so going to own E3.
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    #31
    12th May 2005, 7:09 PM
    Unless MS has something better than this they're going to blown away by Nintendo and Sony.
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    OB1
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    #32
    12th May 2005, 7:11 PM
    Well Ghost Recon 3 looks better.

    But not really next-gen...
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    #33
    12th May 2005, 7:13 PM
    I can't wait to see some in-game shots of PS3 and Revolution games.
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    OB1
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    #34
    12th May 2005, 7:15 PM
    Indeed. Matt-IGN is teasing us again like he did last year (which we found out was about Zelda). Look what he posted today:

    Quote:I think it's about time, no?

    So I'll just kick it off by stating that I'm excited about Revolution. I think Nintendo is finally getting with the program. Good stuff.

    Let a new era of optimism shine its light unto the Nintendo boards.

    Matt

    Damn, it's almost here!
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    #35
    12th May 2005, 7:23 PM
    It's like 5 days away!!!
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    OB1
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    #36
    12th May 2005, 7:25 PM
    I know!!! I'm hoping for leaks though!
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    #37
    12th May 2005, 7:27 PM
    Come on, you guys!! Post some leaks please!!
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    OB1
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    #38
    12th May 2005, 7:37 PM
    Yes please, so that I can make a leak in my pants! Hahaha, get it? Because I'd get so exicted and pee a little? Haha... ha..... ehh....

    ....
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    #39
    12th May 2005, 7:40 PM
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    Sometimes you get the scorpion.
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    #40
    12th May 2005, 7:43 PM
    When they show the Revolution I don't think I'd have complete control over my bladder!
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    #41
    12th May 2005, 7:46 PM
    I'm going to the bathroom before I start cruising the gaming sites!
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    #42
    12th May 2005, 7:49 PM
    And Episode III is the next day!

    *hyperventilates*
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    #43
    12th May 2005, 7:56 PM
    GGHGHGHAGAHGHGAHAGHGAHGAHGAHGAHGAHGAASHAHAH?!?!?!!! *has a heart-attack*
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    A Black Falcon
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    #44
    12th May 2005, 9:07 PM
    Quote:What on earth are you talking about.

    Game engines... you know, the thing that powers games... and how often games use other games' engines... like with Heretic or Hexen on Doom, Hexen II or on Quake, Anachronox on Quake II, Star Trek Voyager Elite Force (& Star Trek Elite Force 2) on Quake III, Jedi Knight II or III on Quake III, etc, etc... (or for some upcoming games, Prey on Doom III, Duke Nukem Forever on Unreal Tournament, Quake IV on Doom III (I think), etc, etc... or the Build engine, which ran a long list of games from Redneck Rampage and Witchaven to Duke Nukem 3D and Shadow Warrior... you could expand this beyond FPSes, of course. For instance, the Infinity Engine runs Baldur's Gate I and II, Icewind Dale I and II, and Torment.

    DJ seems to be saying that he thinks that games usually use original engines. I don't deny that, but definitely believe that lots of games use pre-existing engines. It's just so much quicker and easier to use a pre-existing engine, when compared to making something completely from scratch, that lots of developers take that path. Especially in genres like FPSes.

    Oh, and it's really, really common for sequels to use improved versions of the engine created for the previous game.

    Oh yeah... one last thing. DJ, you are absolutely right about one thing: I don't think we'll see Nintendo liscencing engines anytime soon.
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    OB1
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    #45
    13th May 2005, 8:32 AM
    But who the hell was talking about that!
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    #46
    13th May 2005, 8:35 AM
    DJ really does need to use quotes.
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    OB1
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    #47
    13th May 2005, 8:43 AM
    Yeah who on earth was talking about using engines in different ways? I don't think anyone was talking about that when DJ made that post.
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    #48
    13th May 2005, 3:11 PM
    Quote:But who the hell was talking about that!

    GR said Silicon Knights is using the Unreal Engine. That's where it came from, discussing that.
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    #49
    13th May 2005, 3:14 PM
    DJ's post still makes no sense.
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    #50
    13th May 2005, 3:46 PM
    It's a bit confusing, but I understand his point.
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