31st July 2004, 11:13 AM
Have we dealt with this now, in our MSN conversation? Well the anger part at least.. :)
As I said, NWN was just an example of a poorly done 3d camera to illustrate the fact that I prefer cameras to not have to have user interaction. This applies to third-person games too, I think... it just is not fun, in my opinion, when you have to constantly mess with a camera to get the best angle.
For some games that I disliked in part because of the camera... Earth 2150/The Moon Project, Ground Control, Dark Reign II, Neverwinter Nights, Force Commander, and others.
It's a somewhat different question, sure, but relevant to this discussion I think.
Oh, here's some shots of Temple of Elemental Evil. I'm sure you will say that it'd have looked better in a full 3d engine and a lower viewpoint, but I will not agree. Those beautiful 2d backdrops are amazing and are far nicer looking than anything they could have done with polygons, artistically... same goes for TBSes like Disciples. That couldn't be done anywhere near as well in 3d. Look at Warcraft III... it has stunning Blizz art styles, but because it's 3d it necessarially sacrifices on detail. If it was 2d it could have been much more detailed... yes, it'd sacrifice some things like ease of animation and stuff, but it would be more detailed. Resident Evil would be another good example here. Only now are we getting near the point where 3d can truly compete and I'd still say that 2d defintely has some unique qualities 3d doesn't seem to be able to quite match...
![[Image: screen0002-b.jpg]](http://www.atari.com/toee/screens/pc/screen0002-b.jpg)
![[Image: screen0005-b.jpg]](http://www.atari.com/toee/screens/pc/screen0005-b.jpg)
![[Image: screen0001-b.jpg]](http://www.atari.com/toee/screens/pc/screen0001-b.jpg)
And Betryal at Krondor. :) As you can see, first-person adventuring and zoomed back third-person combat.
http://www.mobygames.com/game/shots/p,2/gameId,285/
The story thing I put as an arguement in another thread... I guess this part goes there then? I will say that obviously I disagree with every point of course... Okay, a few things. First, combat. You cannot generalize PC RPG combat like you can console RPG combat because the combat systems vary wildly from game to game. You must be specific... it is impossible to just generalize all PC RPGs because unlike console ones there is not one system of doing things. Next, one of the oldest styles of RPGs is the dungeon hack. You versus the badguys with a weak story at best. Icewind Dale and its sequel are modern titles in this style. But PC RPGs can also have great stories that are as deep as most console titles... though console titles can in some ways get deeper because generally in console games you have a pre-created character set while usually in PC games you get to create the main character and sometimes the whole party. That necessarially reduces the amount of storytelling you can do with the main character... though Baldur's Gate II does a brilliant job of having the main character be player-created but have a deep and involving story be going on with them as the centerpiece. BGI was definitely weaker on the story front, but it was Bioware's first RPG (and second game) so you can't expect them to be perfect...
Fallout I just cannot understand how you can call the story weak. Unless you didn't try to find it and were annoyed by how it didn't make sure you knew the plot like console games do, which seems to me the most likely thing given what you were saying about non-linear stories...
As I said, NWN was just an example of a poorly done 3d camera to illustrate the fact that I prefer cameras to not have to have user interaction. This applies to third-person games too, I think... it just is not fun, in my opinion, when you have to constantly mess with a camera to get the best angle.
For some games that I disliked in part because of the camera... Earth 2150/The Moon Project, Ground Control, Dark Reign II, Neverwinter Nights, Force Commander, and others.
It's a somewhat different question, sure, but relevant to this discussion I think.
Oh, here's some shots of Temple of Elemental Evil. I'm sure you will say that it'd have looked better in a full 3d engine and a lower viewpoint, but I will not agree. Those beautiful 2d backdrops are amazing and are far nicer looking than anything they could have done with polygons, artistically... same goes for TBSes like Disciples. That couldn't be done anywhere near as well in 3d. Look at Warcraft III... it has stunning Blizz art styles, but because it's 3d it necessarially sacrifices on detail. If it was 2d it could have been much more detailed... yes, it'd sacrifice some things like ease of animation and stuff, but it would be more detailed. Resident Evil would be another good example here. Only now are we getting near the point where 3d can truly compete and I'd still say that 2d defintely has some unique qualities 3d doesn't seem to be able to quite match...
![[Image: screen0002-b.jpg]](http://www.atari.com/toee/screens/pc/screen0002-b.jpg)
![[Image: screen0005-b.jpg]](http://www.atari.com/toee/screens/pc/screen0005-b.jpg)
![[Image: screen0001-b.jpg]](http://www.atari.com/toee/screens/pc/screen0001-b.jpg)
And Betryal at Krondor. :) As you can see, first-person adventuring and zoomed back third-person combat.
http://www.mobygames.com/game/shots/p,2/gameId,285/
Quote:I never said the genre is bad you twit, I said that it does not interest me because a) the combat itself is not good enough for me and b) the perspective makes exploration uninteresting, and exploration is the main reason I play games of that type.
The story thing I put as an arguement in another thread... I guess this part goes there then? I will say that obviously I disagree with every point of course... Okay, a few things. First, combat. You cannot generalize PC RPG combat like you can console RPG combat because the combat systems vary wildly from game to game. You must be specific... it is impossible to just generalize all PC RPGs because unlike console ones there is not one system of doing things. Next, one of the oldest styles of RPGs is the dungeon hack. You versus the badguys with a weak story at best. Icewind Dale and its sequel are modern titles in this style. But PC RPGs can also have great stories that are as deep as most console titles... though console titles can in some ways get deeper because generally in console games you have a pre-created character set while usually in PC games you get to create the main character and sometimes the whole party. That necessarially reduces the amount of storytelling you can do with the main character... though Baldur's Gate II does a brilliant job of having the main character be player-created but have a deep and involving story be going on with them as the centerpiece. BGI was definitely weaker on the story front, but it was Bioware's first RPG (and second game) so you can't expect them to be perfect...
Fallout I just cannot understand how you can call the story weak. Unless you didn't try to find it and were annoyed by how it didn't make sure you knew the plot like console games do, which seems to me the most likely thing given what you were saying about non-linear stories...