24th February 2003, 2:49 PM
Quote:As for D&D, I love the setting... and like the games. Baldur's Gate (1 or 2) and Torment are some of the best games ever... great, great games. Dark Alliance on GC is good too, for a Diablo clone... I love fantasy stuff so I like D&D... its a great classic fantasy setting. Overused? No... used a lot? Yes. But the games are mostly very good... especially the deep PC RPG's like Baldur's Gate.
The D&D thing is terribly overused in the PC gaming world. I can't believe you don't see that.
Hahahaha! Gotta love those beads!
Quote:I didn't contradict myself... you just don't seem to understand what I'm saying... and it matters because you are arguing about it and don't seem capable of understanding what I'm saying! I mean... I say something, then you go on and on about how I'm wrong when I'm agreeing with you on that point... I just don't get it...
What do I think? Exactly as I said.. .I really don't want to have to say it again... I've already said it 3 times!
Read that paragraph again. I don't think it gets any more convoluted than that.
Quote:Is innovation innovation whether its recognized or not? Well... as long as it actually does innovate, yeah... but if its not popularly accepted as a good thing, then it doesn't matter since no one will see it as innovative... or they will see it as innovation that they don't like. Both of those happen frequently... lots of truly great, innovative games aren't recognized as good by the public and are ignored and not bought... it happens all the time as I'm sure you know given how we've discussed it so many times... or do I have to mention Looking Glass again?
However... it does require SOMEONE to recognize it as innovative at some time for it to matter that the product was innovative... if no one ever sees it as such, it is technically innovation, but not relevant innovation.
That doesn't matter.
Quote:I still say that the changes in Zelda TWW aren't innovative but are just more normal improvements that go in sequels... sequels can change stuff and improve games without innovating. That's what happened in WW... its a big change, but not innovative because it HAS been done before... or at least things like it have, if not exactly this.
No, Mario Sunshine is a mere improvement and evolution of its predecessor. Wind Waker is much more than that, and whether or not you want to accept it the way Nintendo has implemented cel-shading is quite innovative.