1st August 2003, 12:57 PM
Quote:You are still ignoring the critical difference that Contra has LOTS of platform jumping and Doom has pretty much none... that makes for very different gameplay!
So that's the best thing you can up with? One has jumping and other doesn't??
Quote:True. But you use such broad terms with it that it would be easy to infer that you sort of meant it.
*sigh*
I never implied that, and if that's what you understood then well, you need to read my comments more closely.
Quote:Fine. Lets just drop it. This clearly is going absolutely nowhere... "it was extremely innovative" "no, it was pretty innovative but not extremely innovative" "your an idiot no it was extremely innovative!" etc....
Then all I'll say is that, IMO, F-Zero is more fun that Mario Kart. The SNES games.
You refuse to admit that Mario Kart revolutionized the genre, which it did. And that's not just my own little opinion; it's an objective fact. Unless of course you want to use that stupid "well it would have happened anyhow" retort.
Quote:There were already games where you drove around a arena and shot stuff.
There were games where you drove around a track and shot stuff.
Mario Kart just combined the two first, with a better variety of weapons than before.
Which games?
Quote:Oh, and Wolf 3D wasn't the first FPS. ID made one before it...
Uh, no they didn't. Before Wolfenstein 3D came out they made a bunch of 2D games (Commander Keen, Wolfenstein "2D", etc.) and a sorta-3D tank game.
Quote:I don't really like realistic racing games so I see absolutely nothing wrong with their lack on n64.
That wasn't my point. My point was that N64 owners were hungry for regular car racers so they were willing to accept just about anynthing, although many N64 owners later looked back on the Rush games and saw how average they were (2049 excluded)