31st July 2003, 9:13 PM
Quote:Well obviously they have plenty of similarities, just like Outrun and Mario Kart... and 'different perspective and no jumping' creates a dramatically different game.
Oh, and if you want to just compare it to the 3d parts of Contra say so. Because otherwise it also includes the 2d levels which have little in common with Doom except for the fact you shoot stuff with guns.
Actually the way Doom plays is very similar to something like Contra, and I'm not just talking about the fake 3D parts. In Doom you can only shoot along one horizontal line, in Contra you can only shoot in eight directions; in Contra all you do if fight hoards of enemies, in Doom all you do is fight hoards of enemies and find keys. Perspective is only paper-thin and if that's the only thing you can think of then you have a very limited imagination.
Quote:It wasn't the first behind-the-car lap racing game. Obviously. Yes, it did use the new technology (just like F-Zero)... and that is good, and innovative.
And F-Zero did the laps/mode-7 thing first. Mario Kart has the powerslide and weapons, not laps/graphics, as new features.
I never said that Mario Kart was technically innovative.
Quote:I never said Mario Kart didn't add some big new features to the genre... I've said all along that it did. I just think it was slightly less influential on the games after it than you -- that some of those features weren't new.
Yes it added a lot of stuff. It didn't do much truly new except for powerslides, but it did a good job of improving previous games in various ways... as all great evolutionary games do.
The only thing that Mario Kart didn't completely change in that genre was the fact that you raced around a track. EVERYTHING else in the game is very innovative and changed the entire genre. Mario 3 is evolutionary, but Mario Kart is revolutionary.
Mario Kart did to the racing genre what Mario 64 did to the platform genre. And how do you define "revolution"? A sudden or momentous change in a situation. That is exactly what Mario Kart caused, but you of course would not know that since you did not play console games until the end of the N64's life.
This is getting very tiresome since you obviously don't know what you're talking about, so just quit trying to save your ego.
Quote:As for battle mode... yeah, that was a great idea. It probably would have happened anyway, but Mario Kart did have it pretty early... not that shooting vehicles in arenas was a new idea (its a very old idea), but the way it presented it was.
"It probably would have happened anyway"??? Oh now that's rich! You're losing this argument so badly that now you're trying to use that lame excuse. So I guess Wolfestein 3D really isn't that innovative since the FPS genre probably would have happened anyway, or the inventor of the toaster oven shouldn't be given any credit since the toaster probably would have been invented by someone else.
This is getting very pathetic, ABF.
Quote:First... the N64 is easily my favorite console for racing games. Nothing else compares.
Next... Rush got a good score (Rush 1 also got a 8.9) BECAUSE THEY ARE GREAT GAMES! Rush is easily one of the best arcade racing game serieses out there... all three games are great, and each one improves on the one before it. Maybe you don't like it as much, but Rush has a LOT of fans. I am one of them... and the IGN reviewer who reviewed those three games.
Go to Gamespot if you want Rush reviews in the 7's...
As for Pod (you said you'd only played the DC one, not the far better PC version...), I know it didn't get the best scores, but its just so much fun to play... its a great, great pure racing arcade racing game.
The N64 may have a bunch of good unrealistic racers in its library, but at the time Rush 2 came out there weren't really any good regular car racers available.