1st July 2003, 10:40 AM
No, it just boils down to real-time vs turn-based.
There is lots of strategy in a Total War game... two levels -- the turnbased overworld, which is a simplistic strategy game, sure, but has decent depth... and would be much better with a deeper diplomatic model... and the realtime combat, which is simple to understand but has lots of strategic depth.
Of course, there are deeper games than Total War. Such as Civilization, or Master of Orion, or Europa Universalis, or Alpha Centauri, or a bunch of other TBSes...
As for RTS games, they really are a different genre, crossovers like Lords of the Realm and Total War notwithstanding.
There is lots of strategy in a Total War game... two levels -- the turnbased overworld, which is a simplistic strategy game, sure, but has decent depth... and would be much better with a deeper diplomatic model... and the realtime combat, which is simple to understand but has lots of strategic depth.
Of course, there are deeper games than Total War. Such as Civilization, or Master of Orion, or Europa Universalis, or Alpha Centauri, or a bunch of other TBSes...
As for RTS games, they really are a different genre, crossovers like Lords of the Realm and Total War notwithstanding.