20th January 2017, 3:21 PM
(This post was last modified: 20th January 2017, 6:35 PM by A Black Falcon.)
I probably should write a full response to your post, which I have read, but one of the biggest disagreements we clearly have is about what makes world exploration fun. When you criticize LA's world for exactly the things I love about it, that the world is all broken up and divided, interesting and varied, while praising LttP for how (boring and) easy it is to explore, well, I think pretty much the opposite...
So, when you say "flow" in reference to LttP, all I can think that you actually mean is "speed" -- that the only thing that makes a world design good is if you can get around it quickly? Why??? Why should just how quickly you can get around the world be some key factor in game world design? Sure, it is nice to quickly get where you want, but LA actually has a smaller world than LttP does, and no 2d Zelda game has a world so large that that's some really important factor. it never actually takes a long time to get across a 2d Zelda world. Still, sure of course I can understand not wanting to travel across that world if it's not fun, since that's one of my bigger issues with LttP. I just don't get your 'I really need to be able to get across the world quickly' thing.
Quote: For my part, I find that the overworld in LA is a lot more restrictive with no real "flow" to be found to really speed up getting from one place to another."Flow"? The flow is how all of the areas connect, how the complexity of the world makes it more interesting to explore, how different things are as you go around. Everything about LA's world flows incredibly well, as the areas in the game connect together so well. The world design feels like more than an LttP-styled hub-and-spoke world, as the more complex map makes the game better. As much as I love OoT, one of its flaws is that it returns to an even stricter hub-based world design, with the central Hyrule Field surrounded by areas. Those areas are large and have a lot to do in them, and MM expanded them even more, but they are each separate areas you travel between via the hub. As I'm no fan of open worlds of course I'm fine with a hub-based world, but comparing that to the more intertwined areas of the worlds in LA or the Oracles games, it's not quite as good. That's something I like about the world in TP, it connects the world together better than we'd seen before in a 3d Zelda game.
So, when you say "flow" in reference to LttP, all I can think that you actually mean is "speed" -- that the only thing that makes a world design good is if you can get around it quickly? Why??? Why should just how quickly you can get around the world be some key factor in game world design? Sure, it is nice to quickly get where you want, but LA actually has a smaller world than LttP does, and no 2d Zelda game has a world so large that that's some really important factor. it never actually takes a long time to get across a 2d Zelda world. Still, sure of course I can understand not wanting to travel across that world if it's not fun, since that's one of my bigger issues with LttP. I just don't get your 'I really need to be able to get across the world quickly' thing.
Quote:Well, you say that this is one of your more significant issues with the game, but then you downplay it as a minor difference in taste, so I'm not really sure where you stand on this one.It's important to me, but I was trying to be at least somewhat objective so I de-emphasized the clearly entirely subjective element that is graphical design. (On a somewhat similar note, the nostalgia point is marked "0" because I'd like to think that I'd still have a lot of issues with LttP regardless, due to how many of the issues I have with it are things I dislike in games beyond just this title...)