24th October 2016, 11:24 AM
I believe F-Zero X (US version) still has all the coding to support the 64DD expansion, just in case, but without a US version of that 64DD expansion, the game won't work. I suppose some fan groups could come together to modify the Japanese version to make it compatible with whatever the US version is expecting.
The Nintendo Playstation would have been very interesting. I do wonder just how much control Sony might have eventually gained on Nintendo over the years had that deal came to pass. Ultimately, Nintendo ended up destroying that particular relationship. The sad fact is, Nintendo is very bad at business relations and has soured far too many of them over the years. From Ikegami Tsushinki (the company that actually coded Donkey Kong) to Argonaut (the company that actually coded Star Fox as well as designed the Super FX microchip) to both Sony and Phillips, Nintendo has burned far too many bridges over the years, and it's come back to bite them. There's a reason why Nintendo hasn't bothered emulating their arcade games on the Virtual Console (specifically DK and DK Jr.) opting instead to emulate their in-house coded NES versions, and there's a reason why they haven't bothered putting any game using the Super FX chip (especially Star Fox) on VC either.
In the past, I came up with individual justifications for why Nintendo was "right" in all of the above cases, but taking them all together, there's no escaping the singular fact that Nintendo has screwed over a LOT of people over the years. It does seem to be a part of their company culture. I'm not going to get into whether Nintendo is better or worse than any other company in this regard. There's plenty that do worse, I'm sure, but this situation still sucks.
The Nintendo Playstation would have been very interesting. I do wonder just how much control Sony might have eventually gained on Nintendo over the years had that deal came to pass. Ultimately, Nintendo ended up destroying that particular relationship. The sad fact is, Nintendo is very bad at business relations and has soured far too many of them over the years. From Ikegami Tsushinki (the company that actually coded Donkey Kong) to Argonaut (the company that actually coded Star Fox as well as designed the Super FX microchip) to both Sony and Phillips, Nintendo has burned far too many bridges over the years, and it's come back to bite them. There's a reason why Nintendo hasn't bothered emulating their arcade games on the Virtual Console (specifically DK and DK Jr.) opting instead to emulate their in-house coded NES versions, and there's a reason why they haven't bothered putting any game using the Super FX chip (especially Star Fox) on VC either.
In the past, I came up with individual justifications for why Nintendo was "right" in all of the above cases, but taking them all together, there's no escaping the singular fact that Nintendo has screwed over a LOT of people over the years. It does seem to be a part of their company culture. I'm not going to get into whether Nintendo is better or worse than any other company in this regard. There's plenty that do worse, I'm sure, but this situation still sucks.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)