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Forgotten Nintendo-PlayStation prototype found in attic - Printable Version

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Forgotten Nintendo-PlayStation prototype found in attic - alien space marine - 21st October 2016

htthttps://m.youtube.com/watch?v=o9ThTxiqx30

in someways it makes you wonder how different our childhood would have been if Sony and Nintendo had not broken off their partnership back in the early 90's ,Nintendo would likely have continued to dominant the home console market well into the 21st century had they stayed the course with the "Nintenstation", Not to mention this machine likely would have been backwards compatible with the SNES libary, given that this project came about as a response to Sega releasing the 32x.


Forgotten Nintendo-PlayStation prototype found in attic - A Black Falcon - 23rd October 2016

This was really cool yes, but this news is actually over a year old: http://tcforums.com/forums/showthread.php?7108-Nintendo-Playstation-Found&highlight=nintendo+playstation

A newer find somewhat along these lines is that a few months ago, someone found a real, working (presumably) American N64 Disk Drive! Yes, a production version of this cancelled-outside-of-Japan addon actually was made, to everyones' surprise, and a Youtuber found it. Obviously a few of them were made before the final cancellation happened. Probably the most important result of this is that and now the BIOS from it has been saved and, I believe, made available. Unfortunately, last I heard there were no American-formatted 64DD game disks out there anyone knows of. Of the handful of US 64DD disks the guy and others have found, there was one disk with a test application on it, but the only other US 64DD disks that were found are blank. So yeah, it's an incredibly rare thing which mostly is only useful for emulation, where that US 64DD BIOS actually has some uses.

https://www.youtube.com/watch?v=b64Bx0WKh7M
https://www.youtube.com/watch?v=Pe-fs1COgr0


Forgotten Nintendo-PlayStation prototype found in attic - Dark Jaguar - 24th October 2016

I believe F-Zero X (US version) still has all the coding to support the 64DD expansion, just in case, but without a US version of that 64DD expansion, the game won't work. I suppose some fan groups could come together to modify the Japanese version to make it compatible with whatever the US version is expecting.

The Nintendo Playstation would have been very interesting. I do wonder just how much control Sony might have eventually gained on Nintendo over the years had that deal came to pass. Ultimately, Nintendo ended up destroying that particular relationship. The sad fact is, Nintendo is very bad at business relations and has soured far too many of them over the years. From Ikegami Tsushinki (the company that actually coded Donkey Kong) to Argonaut (the company that actually coded Star Fox as well as designed the Super FX microchip) to both Sony and Phillips, Nintendo has burned far too many bridges over the years, and it's come back to bite them. There's a reason why Nintendo hasn't bothered emulating their arcade games on the Virtual Console (specifically DK and DK Jr.) opting instead to emulate their in-house coded NES versions, and there's a reason why they haven't bothered putting any game using the Super FX chip (especially Star Fox) on VC either.

In the past, I came up with individual justifications for why Nintendo was "right" in all of the above cases, but taking them all together, there's no escaping the singular fact that Nintendo has screwed over a LOT of people over the years. It does seem to be a part of their company culture. I'm not going to get into whether Nintendo is better or worse than any other company in this regard. There's plenty that do worse, I'm sure, but this situation still sucks.


Forgotten Nintendo-PlayStation prototype found in attic - A Black Falcon - 27th October 2016

Nintendo has made some poor business decisions, and I'd agree that you listed some of those, but in the case of the Nintendo Playstation, dropping the thing was a good move. You can't release a console with a partner who steals your console from you [because Sony would have had the rights to all the CD stuff], that makes zero sense! Maybe Nintendo could have been nicer about how they ended the relationship -- publicly letting Sony talk about it and then saying afterwards 'here's our new partner Phillips, we've dropped Sony' was not nice -- but given what Sony was trying to pull it as kind of understandable.

So yeah, Ikegami Tsushinki, Argonaut, probably also Rare... yeah, those were bad. But with Sony there was more justification for dropping them, even if doing so helped push Sony to get into consoles themselves.

Quote: I believe F-Zero X (US version) still has all the coding to support the 64DD expansion, just in case, but without a US version of that 64DD expansion, the game won't work. I suppose some fan groups could come together to modify the Japanese version to make it compatible with whatever the US version is expecting.
This is probably true, but yeah, you'd need a probably-nonexistent US F-Zero X Expansion Kit disk to make use of that on that one production US 64DD drive that exists, so if this goes anywhere it'll only be for emulation. But even just for emulation, it is a nice advance that should make things better, if people can get a version of the Expansion Kit working with the US 64DD bios and US F-Zero X, of course. That does sound possible though.