12th July 2016, 3:48 PM
LA is amazing but LttP had a much better presentation for a broader audience, like comparing a low budget artistic black and white film to one with a big budget
OoT wasn't as influential no, not because it's not amazing. But its influences are really just being felt today as games become more shallow experiences and the depth of OoT is more appreciated now. 95/96 was the year polygons took over mostly because of Mario64 (which btw is the most influential game of all time imo) and by 1998 OoT couldn't rely on being first really, it relied on huge presentation, costing 24 million to make it was almost literally a blockbuster movie with every Spielberg and Kennedy at Nintendo making sure it would do well. Imagine the risk back then...
It was a sandbox, you could go waste time on mini games, fishing, horseback riding, exploring for holes and places to go or the main quest. This was directly lifted from another influential game maker: Bethesda and specifically Daggerfall but the updates to arena by then were hefty, the 3-D action adventure RPG with its main quest and sandbox proportions was happening all over but spearheaded by Besthesda and guess what they were influenced by? LttP's overworld, town structures, dungeons etc in a working 3D environment years before Ocarina of Time saw the light of day. Its influence to Nintendo was so deep OoT was almost a first person game.
OoT wasn't as influential no, not because it's not amazing. But its influences are really just being felt today as games become more shallow experiences and the depth of OoT is more appreciated now. 95/96 was the year polygons took over mostly because of Mario64 (which btw is the most influential game of all time imo) and by 1998 OoT couldn't rely on being first really, it relied on huge presentation, costing 24 million to make it was almost literally a blockbuster movie with every Spielberg and Kennedy at Nintendo making sure it would do well. Imagine the risk back then...
It was a sandbox, you could go waste time on mini games, fishing, horseback riding, exploring for holes and places to go or the main quest. This was directly lifted from another influential game maker: Bethesda and specifically Daggerfall but the updates to arena by then were hefty, the 3-D action adventure RPG with its main quest and sandbox proportions was happening all over but spearheaded by Besthesda and guess what they were influenced by? LttP's overworld, town structures, dungeons etc in a working 3D environment years before Ocarina of Time saw the light of day. Its influence to Nintendo was so deep OoT was almost a first person game.