7th August 2010, 9:50 AM
Dark Jaguar Wrote:I think what you're wanting is a consistent single system of code for ALL objects, like our universe.
Ideally, yes. But, in this particular instance, I simply want a bit of consistency. The demo is intended to convey realism through the display of flapping fabric which reacts to wind, gunfire, and impact from large objects. I understand that this is a very advanced trick and requires very complex programming.
My point is that the effect is entirely nullified by the mook acting in complete defiance of gravity. Now, I'm no programmer, but it seems intuitive to me that it is easier to code a single object's positioning and tie it to "stay upright" or "fall" than it is to simulate something as complex as fabric physics which can react to real-time stimuli. I don't care how he falls, or whether his particular falling animation is tied to his specific positioning/balance/force of movement. I just don't want him standing on thin air. It ruins the entire effect, and it's not a shortcoming of the engine. It's a programming mistake, and the kind one expects out of amateurs.
The effect here is like including me, and my near-total lack of musical talent, in the London Symphony Orchestra to perform a concert.
YOU CANNOT HIDE FOREVER
WE STAND AT THE DOOR
WE STAND AT THE DOOR