7th August 2010, 9:42 AM
That's neat that it got the tearing of a surface but I was talking about cloth on a person, morphing to their body and objects like in the demo above.
His feet are exactly what I was talking about. In Zelda OoT you probably noticed a neat mechanic: When link is at an angle he'll bend his knee so that he's standing properly. This works on stairs, sloped ground, anything. That simple trick should work with the whole body. If you have your sword out and run up against a wall, it should scrape on the wall. Now based on what I understand of coding that kinda stuff gets insane to program but really, if one game did it right, the rest of developers would follow suit.
Ragdoll should be 'always on' just with the modifications of being under its own (of the character) power vs. gravity and force of outside stimulus (punches, explosions etc). The gun the enemy is holding would cause his model to be manipulated. Bigger gun, more manipulation of his model. Instead of relaying model animations. If he's shot in the stomach his body could react to it, throwing him off balance, making him bend and ruining his aiming even though he continues to fire to try and get you.
His feet are exactly what I was talking about. In Zelda OoT you probably noticed a neat mechanic: When link is at an angle he'll bend his knee so that he's standing properly. This works on stairs, sloped ground, anything. That simple trick should work with the whole body. If you have your sword out and run up against a wall, it should scrape on the wall. Now based on what I understand of coding that kinda stuff gets insane to program but really, if one game did it right, the rest of developers would follow suit.
Ragdoll should be 'always on' just with the modifications of being under its own (of the character) power vs. gravity and force of outside stimulus (punches, explosions etc). The gun the enemy is holding would cause his model to be manipulated. Bigger gun, more manipulation of his model. Instead of relaying model animations. If he's shot in the stomach his body could react to it, throwing him off balance, making him bend and ruining his aiming even though he continues to fire to try and get you.