6th August 2010, 12:50 PM
Not all high end PC games are using physics engines, but they're there, like Mirror's Edge up there. It's not at the level that the big demo above is, but it's still what you're talking about.
I don't even need the physics to be "realistic" in a cartoony game. I guess what I'm saying is they should be consistent. Remember how Tiny Toons tried to codefy all the cartoony physics tropes? That's the sort of thing I'd like to see. So Mario should still bounce around like rubber, but it'll look much more convincing because he'll actually look like he's interacting with his environment.
I don't even need the physics to be "realistic" in a cartoony game. I guess what I'm saying is they should be consistent. Remember how Tiny Toons tried to codefy all the cartoony physics tropes? That's the sort of thing I'd like to see. So Mario should still bounce around like rubber, but it'll look much more convincing because he'll actually look like he's interacting with his environment.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)