20th November 2010, 7:12 PM
Chaotix level design was pretty dull, yeah. I got a lot of fun out of mastering the weird control style and the special "fling yourself basically all over the place at high speeds" stuff. That was pretty creative, though it does involve a very steep learning curve (at first, it'll hold you back to the point of frustration). Anyway, those controls, once mastered, were fun enough that it carried me the whole game without me ever really thinking about the level designs. That's probably a sign of the problem, because in retrospect not a single stage comes to mind.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)