7th January 2003, 3:28 PM
I can see where you are coming from, but the way it's played it is more M3 like in M4 than in MP. Yes, it's less linear, but I was talking basic control and the style in which you explore the game. Sure it's the obvious answer, but why on earth do all life's answers need to be frickin' complicated?
I loved both adventures though. To be honest, I would have rather they kept previous sectors unlocked instead of the forcing stuff. They could have gone about designing the same basic story, with a few minor alterations depending on a few path changes. They already did that with the later areas, when you can choose a few ways to get from point a to point b.
Oh, and the music was "dark" and subtle in both games, switching to more in your face intensity exactly when it needed to. The Tallon overworld's first theme was a nice adventurous song though.
Ah, I wonder what Tallon I looked like? I suspect it lookes a lot like a very liquidy Cybertron.
I loved both adventures though. To be honest, I would have rather they kept previous sectors unlocked instead of the forcing stuff. They could have gone about designing the same basic story, with a few minor alterations depending on a few path changes. They already did that with the later areas, when you can choose a few ways to get from point a to point b.
Oh, and the music was "dark" and subtle in both games, switching to more in your face intensity exactly when it needed to. The Tallon overworld's first theme was a nice adventurous song though.
Ah, I wonder what Tallon I looked like? I suspect it lookes a lot like a very liquidy Cybertron.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)